Searched refs:m_isTransparent (Results 1 – 12 of 12) sorted by relevance
227 if (m_isTransparent && drawableDepth != 32) { in paint()250 } else if (m_isTransparent) { in paint()296 if (m_isTransparent) in paint()
286 bool m_isTransparent; variable
123 , m_isTransparent(false) in FrameView()1294 return m_isTransparent; in isTransparent()1299 m_isTransparent = isTransparent; in setTransparent()
436 bool m_isTransparent; variable
246 , m_isTransparent(false) in WebViewImpl()1728 m_isTransparent = isTransparent; in setIsTransparent()1733 return m_isTransparent; in isTransparent()
623 HDC hdc = context->getWindowsContext(rectInWindow, m_isTransparent); in paint()641 context->releaseWindowsContext(hdc, frameRect(), m_isTransparent); in paint()
343 bool m_isTransparent; variable
686 m_isTransparent = value; in setValue()914 , m_isTransparent(false) in PluginView()
452 m_window->setWindow(&m_npWindow, m_isTransparent); in setNPWindowIfNeeded()
511 if (!platformPluginWidget() && m_isTransparent) { // clean the pixmap in transparent mode in paint()
189 if (m_isTransparent && drawableDepth != 32) { in paint()
60046 relative to the window. Pass m_isTransparent to