Searched refs:m_recreateTree (Results 1 – 2 of 2) sorted by relevance
33 , m_recreateTree(false) in RenderSVGShadowTreeRootContainer()55 ASSERT(!m_recreateTree); in updateFromElement()62 bool shouldRecreateTree = m_recreateTree; in updateFromElement()63 if (m_recreateTree) { in updateFromElement()70 m_recreateTree = false; in updateFromElement()87 ASSERT(!m_recreateTree); in updateFromElement()
36 void markShadowTreeForRecreation() { m_recreateTree = true; } in markShadowTreeForRecreation()43 bool m_recreateTree; variable