Searched refs:m_scrollY (Results 1 – 3 of 3) sorted by relevance
245 int scrollYOffset() const { return m_scrollY; } in scrollYOffset()248 void scrollToXOffset(int x) { scrollToOffset(x, m_scrollY); } in scrollToXOffset()591 int m_scrollY; variable
142 , m_scrollY(0) in RenderLayer()1218 if (m_scrollY == y && m_scrollX == newScrollX) in scrollToOffset()1221 m_scrollY = y; in scrollToOffset()1264 m_vBar->setValue(m_scrollY); in scrollToOffset()1517 int newY = m_scrollY; in valueChanged()1527 if (newY != m_scrollY) in valueChanged()1876 int newY = max(0, min(m_scrollY, scrollHeight() - box->clientHeight())); in updateScrollInfoAfterLayout()1877 if (newX != scrollXOffset() || newY != m_scrollY) { in updateScrollInfoAfterLayout()
21611 …p to use xPos() and yPos() instead of m_x and m_y, and to use scrollYOffset() instead of m_scrollY.