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Searched refs:maxclientslimit (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/WinQuake/
Dhost.cpp192 svs.maxclientslimit = svs.maxclients; in Host_FindMaxClients()
193 if (svs.maxclientslimit < 4) in Host_FindMaxClients()
194 svs.maxclientslimit = 4; in Host_FindMaxClients()
195 svs.clients = (client_s*) Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients"); in Host_FindMaxClients()
465 memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); in Host_ShutdownServer()
Dnet_main.cpp213 if (n > svs.maxclientslimit) in MaxPlayers_f()
215 n = svs.maxclientslimit; in MaxPlayers_f()
836 net_numsockets = svs.maxclientslimit; in NET_Init()
Dserver.h25 int maxclientslimit; member
Dmenu.cpp2559 maxplayers = svs.maxclientslimit; in M_Menu_GameOptions_f()
2700 if (maxplayers > svs.maxclientslimit) in M_NetStart_Change()
2702 maxplayers = svs.maxclientslimit; in M_NetStart_Change()
DWinQuake.ncb1244 …signon_buf�byte %[8192]�server_static_t::maxclients�server_static_t::maxclientslimit�server_static…