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Searched refs:maxspeed (Results 1 – 11 of 11) sorted by relevance

/external/quake/quake/src/QW/client/
Dpmove.c467 if (wishspeed > movevars.maxspeed) in PM_WaterMove()
469 VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel); in PM_WaterMove()
470 wishspeed = movevars.maxspeed; in PM_WaterMove()
530 if (wishspeed > movevars.maxspeed) in PM_AirMove()
532 VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel); in PM_AirMove()
533 wishspeed = movevars.maxspeed; in PM_AirMove()
Dpmove.h77 float maxspeed; member
Dcl_parse.c588 movevars.maxspeed = MSG_ReadFloat(); in CL_ParseServerData()
1362 movevars.maxspeed = MSG_ReadFloat(); in CL_ParseServerMessage()
Dcl_demo.c447 MSG_WriteFloat(&buf, movevars.maxspeed); in CL_Record_f()
/external/quake/quake/src/QW/
Dqwchangelog.txt81 vars such as gravity, maxspeed, etc. are supported again
82 - full server controlled localized client maxspeed and gravity is in
83 Create to new fields in the QC, .float gravity and .float maxspeed. .maxspeed
87 works correctly. The per-client maxspeed should be very handy for the TF
96 - support for server controlled maxspeed and gravity multiplier.
Dqwrlnote.txt169 - support for server controlled maxspeed and gravity multiplier.
221 vars such as gravity, maxspeed, etc. are supported again
222 - Full server controlled localized client maxspeed and gravity is in
223 Create to new fields in the QC, .float gravity and .float maxspeed.
224 .maxspeed defaults to sv_maxspeed (320), .gravity defaults to 1.0
228 their prediction works correctly. The per-client maxspeed should be
/external/quake/quake/src/QW/server/
Dsv_send.c658 if (val && host_client->maxspeed != val->_float) { in SV_UpdateToReliableMessages()
659 host_client->maxspeed = val->_float; in SV_UpdateToReliableMessages()
661 ClientReliableWrite_Float(host_client, host_client->maxspeed); in SV_UpdateToReliableMessages()
Dsv_user.c101 MSG_WriteFloat(&host_client->netchan.message, movevars.maxspeed); in SV_New_f()
360 host_client->maxspeed = sv_maxspeed.value; in SV_Spawn_f()
1442 movevars.maxspeed = host_client->maxspeed; in SV_RunCmd()
Dserver.h138 float maxspeed; // localized maxspeed member
Dsv_phys.c939 movevars.maxspeed = sv_maxspeed.value; in SV_SetMoveVars()
/external/quake/quake/src/QW/progs/
Ddefs.qc497 .float maxspeed; // Used to set Maxspeed on a player