Searched refs:maxspeed (Results 1 – 11 of 11) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | pmove.c | 467 if (wishspeed > movevars.maxspeed) in PM_WaterMove() 469 VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel); in PM_WaterMove() 470 wishspeed = movevars.maxspeed; in PM_WaterMove() 530 if (wishspeed > movevars.maxspeed) in PM_AirMove() 532 VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel); in PM_AirMove() 533 wishspeed = movevars.maxspeed; in PM_AirMove()
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D | pmove.h | 77 float maxspeed; member
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D | cl_parse.c | 588 movevars.maxspeed = MSG_ReadFloat(); in CL_ParseServerData() 1362 movevars.maxspeed = MSG_ReadFloat(); in CL_ParseServerMessage()
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D | cl_demo.c | 447 MSG_WriteFloat(&buf, movevars.maxspeed); in CL_Record_f()
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/external/quake/quake/src/QW/ |
D | qwchangelog.txt | 81 vars such as gravity, maxspeed, etc. are supported again 82 - full server controlled localized client maxspeed and gravity is in 83 Create to new fields in the QC, .float gravity and .float maxspeed. .maxspeed 87 works correctly. The per-client maxspeed should be very handy for the TF 96 - support for server controlled maxspeed and gravity multiplier.
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D | qwrlnote.txt | 169 - support for server controlled maxspeed and gravity multiplier. 221 vars such as gravity, maxspeed, etc. are supported again 222 - Full server controlled localized client maxspeed and gravity is in 223 Create to new fields in the QC, .float gravity and .float maxspeed. 224 .maxspeed defaults to sv_maxspeed (320), .gravity defaults to 1.0 228 their prediction works correctly. The per-client maxspeed should be
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/external/quake/quake/src/QW/server/ |
D | sv_send.c | 658 if (val && host_client->maxspeed != val->_float) { in SV_UpdateToReliableMessages() 659 host_client->maxspeed = val->_float; in SV_UpdateToReliableMessages() 661 ClientReliableWrite_Float(host_client, host_client->maxspeed); in SV_UpdateToReliableMessages()
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D | sv_user.c | 101 MSG_WriteFloat(&host_client->netchan.message, movevars.maxspeed); in SV_New_f() 360 host_client->maxspeed = sv_maxspeed.value; in SV_Spawn_f() 1442 movevars.maxspeed = host_client->maxspeed; in SV_RunCmd()
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D | server.h | 138 float maxspeed; // localized maxspeed member
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D | sv_phys.c | 939 movevars.maxspeed = sv_maxspeed.value; in SV_SetMoveVars()
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/external/quake/quake/src/QW/progs/ |
D | defs.qc | 497 .float maxspeed; // Used to set Maxspeed on a player
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