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Searched refs:mdl (Results 1 – 13 of 13) sorted by relevance

/external/quake/quake/src/QW/progs/
Dfiles.dat146 1 progs/armor.mdl
147 1 progs/g_shot.mdl
148 1 progs/g_nail.mdl
149 1 progs/g_nail2.mdl
150 1 progs/g_rock.mdl
151 1 progs/g_rock2.mdl
152 1 progs/g_light.mdl
161 1 progs/w_s_key.mdl
162 1 progs/m_s_key.mdl
163 2 progs/b_s_key.mdl
[all …]
Dworld.qc267 precache_model ("progs/player.mdl");
268 precache_model ("progs/eyes.mdl");
269 precache_model ("progs/h_player.mdl");
270 precache_model ("progs/gib1.mdl");
271 precache_model ("progs/gib2.mdl");
272 precache_model ("progs/gib3.mdl");
277 precache_model ("progs/v_axe.mdl");
278 precache_model ("progs/v_shot.mdl");
279 precache_model ("progs/v_nail.mdl");
280 precache_model ("progs/v_rock.mdl");
[all …]
Ditems.qc8 self.model = self.mdl; // restore original model
40 self.mdl = self.model;
88 setmodel (item, "progs/quaddama.mdl");
110 self.mdl = self.model;
148 setmodel (item, "progs/invisibl.mdl");
167 self.mdl = self.model; // so it can be restored on respawn
431 precache_model ("progs/armor.mdl");
432 setmodel (self, "progs/armor.mdl");
444 precache_model ("progs/armor.mdl");
445 setmodel (self, "progs/armor.mdl");
[all …]
Dmisc.qc122 precache_model ("progs/flame.mdl");
123 setmodel (self, "progs/flame.mdl");
133 precache_model ("progs/flame2.mdl");
134 setmodel (self, "progs/flame2.mdl");
145 precache_model ("progs/flame2.mdl");
146 setmodel (self, "progs/flame2.mdl");
156 precache_model ("progs/flame2.mdl");
157 setmodel (self, "progs/flame2.mdl");
174 precache_model ("progs/lavaball.mdl");
194 setmodel (fireball, "progs/lavaball.mdl");
[all …]
Dweapons.qc116 setmodel (missile, "progs/zom_gib.mdl");
449 setmodel (newmis, "progs/missile.mdl");
680 setmodel (newmis, "progs/grenade.mdl");
713 setmodel (newmis, "progs/spike.mdl");
732 setmodel (newmis, "progs/s_spike.mdl");
878 self.weaponmodel = "progs/v_axe.mdl";
884 self.weaponmodel = "progs/v_shot.mdl";
891 self.weaponmodel = "progs/v_shot2.mdl";
898 self.weaponmodel = "progs/v_nail.mdl";
905 self.weaponmodel = "progs/v_nail2.mdl";
[all …]
Dplayer.qc521 ThrowHead ("progs/h_player.mdl", self.health);
522 ThrowGib ("progs/gib1.mdl", self.health);
523 ThrowGib ("progs/gib2.mdl", self.health);
524 ThrowGib ("progs/gib3.mdl", self.health);
634 if (self.model != "progs/player.mdl")
Dplats.qc357 precache_model2 ("progs/teleport.mdl");
358 setmodel (self, "progs/teleport.mdl");
Dclient.qc494 setmodel (self, "progs/eyes.mdl");
497 setmodel (self, "progs/player.mdl");
Ddefs.qc530 .string mdl;
/external/quake/quake/src/QW/server/
Dsv_init.c256 unsigned SV_CheckModel(char *mdl) in SV_CheckModel() argument
263 buf = (byte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf)); in SV_CheckModel()
/external/quake/quake/src/QW/
Dqw2do.txt104 191, g_light.mdl, 0x0171b2c8
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/de-DE/
Dde-DE_kpr.pkb1 …h�med�mecklenburgisch�.�meckl�.�Mechanik�Mech�.�mechanisch�mech�mündlich�.�mdl�.�maximal�max�.�Max…
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/de-DE/
Dde-DE_tpp_net.utf1170 5266 "mdl"