Searched refs:mdl (Results 1 – 13 of 13) sorted by relevance
/external/quake/quake/src/QW/progs/ |
D | files.dat | 146 1 progs/armor.mdl 147 1 progs/g_shot.mdl 148 1 progs/g_nail.mdl 149 1 progs/g_nail2.mdl 150 1 progs/g_rock.mdl 151 1 progs/g_rock2.mdl 152 1 progs/g_light.mdl 161 1 progs/w_s_key.mdl 162 1 progs/m_s_key.mdl 163 2 progs/b_s_key.mdl [all …]
|
D | world.qc | 267 precache_model ("progs/player.mdl"); 268 precache_model ("progs/eyes.mdl"); 269 precache_model ("progs/h_player.mdl"); 270 precache_model ("progs/gib1.mdl"); 271 precache_model ("progs/gib2.mdl"); 272 precache_model ("progs/gib3.mdl"); 277 precache_model ("progs/v_axe.mdl"); 278 precache_model ("progs/v_shot.mdl"); 279 precache_model ("progs/v_nail.mdl"); 280 precache_model ("progs/v_rock.mdl"); [all …]
|
D | items.qc | 8 self.model = self.mdl; // restore original model 40 self.mdl = self.model; 88 setmodel (item, "progs/quaddama.mdl"); 110 self.mdl = self.model; 148 setmodel (item, "progs/invisibl.mdl"); 167 self.mdl = self.model; // so it can be restored on respawn 431 precache_model ("progs/armor.mdl"); 432 setmodel (self, "progs/armor.mdl"); 444 precache_model ("progs/armor.mdl"); 445 setmodel (self, "progs/armor.mdl"); [all …]
|
D | misc.qc | 122 precache_model ("progs/flame.mdl"); 123 setmodel (self, "progs/flame.mdl"); 133 precache_model ("progs/flame2.mdl"); 134 setmodel (self, "progs/flame2.mdl"); 145 precache_model ("progs/flame2.mdl"); 146 setmodel (self, "progs/flame2.mdl"); 156 precache_model ("progs/flame2.mdl"); 157 setmodel (self, "progs/flame2.mdl"); 174 precache_model ("progs/lavaball.mdl"); 194 setmodel (fireball, "progs/lavaball.mdl"); [all …]
|
D | weapons.qc | 116 setmodel (missile, "progs/zom_gib.mdl"); 449 setmodel (newmis, "progs/missile.mdl"); 680 setmodel (newmis, "progs/grenade.mdl"); 713 setmodel (newmis, "progs/spike.mdl"); 732 setmodel (newmis, "progs/s_spike.mdl"); 878 self.weaponmodel = "progs/v_axe.mdl"; 884 self.weaponmodel = "progs/v_shot.mdl"; 891 self.weaponmodel = "progs/v_shot2.mdl"; 898 self.weaponmodel = "progs/v_nail.mdl"; 905 self.weaponmodel = "progs/v_nail2.mdl"; [all …]
|
D | player.qc | 521 ThrowHead ("progs/h_player.mdl", self.health); 522 ThrowGib ("progs/gib1.mdl", self.health); 523 ThrowGib ("progs/gib2.mdl", self.health); 524 ThrowGib ("progs/gib3.mdl", self.health); 634 if (self.model != "progs/player.mdl")
|
D | plats.qc | 357 precache_model2 ("progs/teleport.mdl"); 358 setmodel (self, "progs/teleport.mdl");
|
D | client.qc | 494 setmodel (self, "progs/eyes.mdl"); 497 setmodel (self, "progs/player.mdl");
|
D | defs.qc | 530 .string mdl;
|
/external/quake/quake/src/QW/server/ |
D | sv_init.c | 256 unsigned SV_CheckModel(char *mdl) in SV_CheckModel() argument 263 buf = (byte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf)); in SV_CheckModel()
|
/external/quake/quake/src/QW/ |
D | qw2do.txt | 104 191, g_light.mdl, 0x0171b2c8
|
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/pkb/de-DE/ |
D | de-DE_kpr.pkb | 1 …hmedmecklenburgisch.meckl.MechanikMech.mechanischmechmündlich.mdl.maximalmax.Max…
|
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/de-DE/ |
D | de-DE_tpp_net.utf | 1170 5266 "mdl"
|