Searched refs:newHoverObj (Results 1 – 1 of 1) sorted by relevance
3156 RenderObject* newHoverObj = newHoverNode ? newHoverNode->renderer() : 0; in updateHoverActiveState() local3159 RenderObject* ancestor = commonAncestor(oldHoverObj, newHoverObj); in updateHoverActiveState()3161 if (oldHoverObj != newHoverObj) { in updateHoverActiveState()3172 for (RenderObject* curr = newHoverObj; curr; curr = curr->hoverAncestor()) { in updateHoverActiveState()