Searched refs:parm1 (Results 1 – 14 of 14) sorted by relevance
/external/quake/quake/src/QW/server/ |
D | progdefs.h | 38 float parm1; member
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D | sv_init.c | 172 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j]; in SV_SaveSpawnparms()
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D | sv_user.c | 450 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; in SV_Begin_f() 462 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; in SV_Begin_f()
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D | sv_main.c | 703 newcl->spawn_parms[i] = (&pr_global_struct->parm1)[i]; in SVC_DirectConnect()
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D | pr_cmds.c | 1486 (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; in PF_setspawnparms()
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/external/quake/quake/src/QW/progs/ |
D | progdefs.h | 19 float parm1; member
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D | defs.qc | 46 float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm… 78 void() PutClientInServer; // call after setting the parm1... parms 694 void(entity e) setspawnparms = #78; // set parm1... to the
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D | client.qc | 53 parm1 = self.items; 69 parm1 = IT_SHOTGUN | IT_AXE; 88 self.items = parm1;
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/external/quake/quake/src/WinQuake/ |
D | progdefs.q1 | 21 float parm1;
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D | progdefs.q2 | 22 float parm1;
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D | sv_main.cpp | 289 client->spawn_parms[i] = (&pr_global_struct->parm1)[i]; in SV_ConnectClient() 1030 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j]; in SV_SaveSpawnparms()
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D | host_cmd.cpp | 1323 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; in Host_Spawn_f()
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D | pr_cmds.cpp | 1630 (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; in PF_setspawnparms()
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/external/kernel-headers/original/linux/ |
D | soundcard.h | 719 int parm1; member
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