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Searched refs:parm1 (Results 1 – 14 of 14) sorted by relevance

/external/quake/quake/src/QW/server/
Dprogdefs.h38 float parm1; member
Dsv_init.c172 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j]; in SV_SaveSpawnparms()
Dsv_user.c450 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; in SV_Begin_f()
462 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; in SV_Begin_f()
Dsv_main.c703 newcl->spawn_parms[i] = (&pr_global_struct->parm1)[i]; in SVC_DirectConnect()
Dpr_cmds.c1486 (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; in PF_setspawnparms()
/external/quake/quake/src/QW/progs/
Dprogdefs.h19 float parm1; member
Ddefs.qc46 float parm1, parm2, parm3, parm4, parm5, parm6, parm7, parm8, parm9, parm10, parm11, parm…
78 void() PutClientInServer; // call after setting the parm1... parms
694 void(entity e) setspawnparms = #78; // set parm1... to the
Dclient.qc53 parm1 = self.items;
69 parm1 = IT_SHOTGUN | IT_AXE;
88 self.items = parm1;
/external/quake/quake/src/WinQuake/
Dprogdefs.q121 float parm1;
Dprogdefs.q222 float parm1;
Dsv_main.cpp289 client->spawn_parms[i] = (&pr_global_struct->parm1)[i]; in SV_ConnectClient()
1030 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j]; in SV_SaveSpawnparms()
Dhost_cmd.cpp1323 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; in Host_Spawn_f()
Dpr_cmds.cpp1630 (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; in PF_setspawnparms()
/external/kernel-headers/original/linux/
Dsoundcard.h719 int parm1; member