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Searched refs:pcxname (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
Dscreen.c662 char pcxname[80]; in SCR_ScreenShot_f() local
668 strcpy(pcxname,"quake00.pcx"); in SCR_ScreenShot_f()
672 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f()
673 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f()
674 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
690 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, in SCR_ScreenShot_f()
696 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f()
785 char pcxname[80]; in SCR_RSShot_f() local
816 strcpy(pcxname,"mquake00.pcx"); in SCR_RSShot_f()
820 pcxname[6] = i/10 + '0'; in SCR_RSShot_f()
[all …]
Dgl_screen.c628 char pcxname[80]; in SCR_ScreenShot_f() local
634 strcpy(pcxname,"quake00.tga"); in SCR_ScreenShot_f()
638 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f()
639 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f()
640 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); in SCR_ScreenShot_f()
673 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f()
835 char pcxname[80]; in SCR_RSShot_f() local
859 strcpy(pcxname,"mquake00.pcx"); in SCR_RSShot_f()
863 pcxname[6] = i/10 + '0'; in SCR_RSShot_f()
[all …]
/external/quake/quake/src/QW/server/
Dsv_ccmds.c775 char pcxname[80]; in SV_Snap() local
791 sprintf(pcxname, "%d-00.pcx", uid); in SV_Snap()
799 pcxname[strlen(pcxname) - 6] = i/10 + '0'; in SV_Snap()
800 pcxname[strlen(pcxname) - 5] = i%10 + '0'; in SV_Snap()
801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname); in SV_Snap()
/external/quake/quake/src/WinQuake/
Dgl_screen.cpp595 char pcxname[80]; in SCR_ScreenShot_f() local
601 strcpy(pcxname,"quake00.tga"); in SCR_ScreenShot_f()
605 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f()
606 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f()
607 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); in SCR_ScreenShot_f()
640 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f()
Dscreen.cpp616 char pcxname[80]; in SCR_ScreenShot_f() local
622 strcpy(pcxname,"quake00.pcx"); in SCR_ScreenShot_f()
626 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f()
627 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f()
628 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f()
644 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, in SCR_ScreenShot_f()
650 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f()