Searched refs:pcxname (Results 1 – 5 of 5) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | screen.c | 662 char pcxname[80]; in SCR_ScreenShot_f() local 668 strcpy(pcxname,"quake00.pcx"); in SCR_ScreenShot_f() 672 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f() 673 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f() 674 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 690 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, in SCR_ScreenShot_f() 696 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f() 785 char pcxname[80]; in SCR_RSShot_f() local 816 strcpy(pcxname,"mquake00.pcx"); in SCR_RSShot_f() 820 pcxname[6] = i/10 + '0'; in SCR_RSShot_f() [all …]
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D | gl_screen.c | 628 char pcxname[80]; in SCR_ScreenShot_f() local 634 strcpy(pcxname,"quake00.tga"); in SCR_ScreenShot_f() 638 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f() 639 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f() 640 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); in SCR_ScreenShot_f() 673 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f() 835 char pcxname[80]; in SCR_RSShot_f() local 859 strcpy(pcxname,"mquake00.pcx"); in SCR_RSShot_f() 863 pcxname[6] = i/10 + '0'; in SCR_RSShot_f() [all …]
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/external/quake/quake/src/QW/server/ |
D | sv_ccmds.c | 775 char pcxname[80]; in SV_Snap() local 791 sprintf(pcxname, "%d-00.pcx", uid); in SV_Snap() 799 pcxname[strlen(pcxname) - 6] = i/10 + '0'; in SV_Snap() 800 pcxname[strlen(pcxname) - 5] = i%10 + '0'; in SV_Snap() 801 sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname); in SV_Snap()
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/external/quake/quake/src/WinQuake/ |
D | gl_screen.cpp | 595 char pcxname[80]; in SCR_ScreenShot_f() local 601 strcpy(pcxname,"quake00.tga"); in SCR_ScreenShot_f() 605 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f() 606 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f() 607 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); in SCR_ScreenShot_f() 640 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f()
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D | screen.cpp | 616 char pcxname[80]; in SCR_ScreenShot_f() local 622 strcpy(pcxname,"quake00.pcx"); in SCR_ScreenShot_f() 626 pcxname[5] = i/10 + '0'; in SCR_ScreenShot_f() 627 pcxname[6] = i%10 + '0'; in SCR_ScreenShot_f() 628 sprintf (checkname, "%s/%s", com_gamedir, pcxname); in SCR_ScreenShot_f() 644 WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, in SCR_ScreenShot_f() 650 Con_Printf ("Wrote %s\n", pcxname); in SCR_ScreenShot_f()
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