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Searched refs:perspectiveX (Results 1 – 2 of 2) sorted by relevance

/external/webkit/WebCore/platform/graphics/transforms/
DTransformationMatrix.cpp323 result.perspectiveX = perspectivePoint[0]; in decompose()
333 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()
1035 blendFloat(fromDecomp.perspectiveX, toDecomp.perspectiveX, progress); in blend()
1066 m_matrix[0][3] = (float) decomp.perspectiveX; in recompose()
DTransformationMatrix.h256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member