Searched refs:perspectiveX (Results 1 – 2 of 2) sorted by relevance
323 result.perspectiveX = perspectivePoint[0]; in decompose()333 result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0; in decompose()1035 blendFloat(fromDecomp.perspectiveX, toDecomp.perspectiveX, progress); in blend()1066 m_matrix[0][3] = (float) decomp.perspectiveX; in recompose()
256 double perspectiveX, perspectiveY, perspectiveZ, perspectiveW; member