Searched refs:playerPaused (Results 1 – 1 of 1) sorted by relevance
1669 bool playerPaused = m_player->paused(); in updatePlayState() local1670 if (shouldBePlaying && playerPaused) { in updatePlayState()1677 } else if (!shouldBePlaying && !playerPaused) { in updatePlayState()1684 } else if (couldPlayIfEnoughData() && playerPaused) in updatePlayState()