Searched refs:polys (Results 1 – 12 of 12) sorted by relevance
24 } polys[] = { variable61 for (poly = 0; poly < (int)(sizeof(polys)/sizeof(polys[0])); poly++) { in pmac_init()62 if (polys[poly].len == pmac->block_len) { in pmac_init()66 if (polys[poly].len != pmac->block_len) { in pmac_init()105 pmac->Ls[x][y] ^= polys[poly].poly_mul[y]; in pmac_init()121 pmac->Lr[x] ^= polys[poly].poly_div[x]; in pmac_init()
24 } polys[] = { variable63 for (poly = 0; poly < (int)(sizeof(polys)/sizeof(polys[0])); poly++) { in ocb_init()64 if (polys[poly].len == ocb->block_len) { in ocb_init()68 if (polys[poly].len != ocb->block_len) { in ocb_init()102 ocb->Ls[x][y] ^= polys[poly].poly_mul[y]; in ocb_init()118 ocb->Lr[x] ^= polys[poly].poly_div[x]; in ocb_init()
330 p = s->polys; in R_DrawSequentialPoly()396 p = s->polys; in R_DrawSequentialPoly()435 p = s->polys; in R_DrawSequentialPoly()470 p = s->polys; in R_DrawSequentialPoly()539 p = s->polys; in R_DrawSequentialPoly()577 p = s->polys; in R_DrawSequentialPoly()812 DrawGLWaterPoly (fa->polys); in R_RenderBrushPoly()814 DrawGLPoly (fa->polys); in R_RenderBrushPoly()818 fa->polys->chain = lightmap_polys[fa->lightmaptexturenum]; in R_RenderBrushPoly()819 lightmap_polys[fa->lightmaptexturenum] = fa->polys; in R_RenderBrushPoly()[all …]
124 poly->next = warpface->polys; in SubdividePolygon()125 warpface->polys = poly; in SubdividePolygon()201 for (p=fa->polys ; p ; p=p->next) in EmitWaterPolys()243 for (p=fa->polys ; p ; p=p->next) in EmitSkyPolys()913 for (p=fa->polys ; p ; p=p->next) in R_DrawSkyChain()
143 glpoly_t *polys; // multiple if warped member
27 the complex cases add new polys on most lines, so dont optimize for keeping them the same
327 p = s->polys;392 p = s->polys;431 p = s->polys; in R_DrawSequentialPoly()481 p = s->polys; in R_DrawSequentialPoly()561 p = s->polys; in R_DrawSequentialPoly()620 p = s->polys; in R_DrawSequentialPoly()880 DrawGLWaterPoly (fa->polys); in R_RenderBrushPoly()882 DrawGLPoly (fa->polys); in R_RenderBrushPoly()886 fa->polys->chain = lightmap_polys[fa->lightmaptexturenum]; in R_RenderBrushPoly()887 lightmap_polys[fa->lightmaptexturenum] = fa->polys; in R_RenderBrushPoly()[all …]
124 poly->next = warpface->polys; in SubdividePolygon()125 warpface->polys = poly; in SubdividePolygon()202 for (p=fa->polys ; p ; p=p->next) in EmitWaterPolys()264 for (p=fa->polys ; p ; p=p->next) in EmitSkyPolys()962 for (p=fa->polys ; p ; p=p->next) in R_DrawSkyChain()
139 glpoly_t *polys; // multiple if warped member
1244 …smsurface_s::extentsmsurface_s::light_smsurface_s::light_tmsurface_s::polysglpoly_t *msurfac…
10176 code that understands how to draw more complex polys when