Searched refs:randomNumber (Results 1 – 9 of 9) sorted by relevance
61 return randomNumber(); in weakRandomNumber()65 double randomNumber() in randomNumber() function
33 double randomNumber();
65 …*(ptr + i) = static_cast<unsigned int>(WTF::randomNumber() * (std::numeric_limits<unsigned>::max()… in createUniqueFontName()
165 …unsigned randomness = static_cast<unsigned>(WTF::randomNumber() * (std::numeric_limits<unsigned>::… in generateUniqueBoundaryString()
224 ?randomNumber@WTF@@YANXZ
11110 Math.random calls WTF::randomNumber which is implemented as11125 (WTF::randomNumber):11135 (WTF::randomNumber):11245 (WTF::randomNumber): Divide by the maximum representable value, which11253 (WTF::randomNumber):11262 (WTF::randomNumber): Make only one call to the random number generator15540 Make randomNumber generate 2^53 values instead of 2^32 (or 2^31 for rand() platforms)15543 (WTF::randomNumber):15788 (WTF::randomNumber):15823 randomNumber is called in two places[all …]
1393 [BREWMP] Port WTF's randomNumber1398 AEECLSID_RANDOM to implement randomNumber.1402 (WTF::randomNumber):3406 (WTF::randomNumber):8882 (WTF::randomNumber): Added PLATFORM(WIN_OS) to handle 15bit rand()18456 (WTF::randomNumber):
50385 (WebCore::randomNumber): Added. Function that returns a random number, including
61632 …Remove legacy randomNumber() functionality from HTMLFormElement, and use the new wtf/RandomNumber.…