Searched refs:readU8 (Results 1 – 16 of 16) sorted by relevance
59 bool readU8(uint8_t* value) in readU8() function in Buffer147 || !buf.readU8(&xRatio) in parseVDMX()148 || !buf.readU8(&yRatio1) in parseVDMX()149 || !buf.readU8(&yRatio2)) in parseVDMX()
137 fStyle = buffer.readU8(); in SkStrokePathEffect()138 fJoin = buffer.readU8(); in SkStrokePathEffect()139 fCap = buffer.readU8(); in SkStrokePathEffect()
185 int align = buffer.readU8(); in dump()189 int strokeCap = buffer.readU8(); in dump()193 int strokeJoin = buffer.readU8(); in dump()197 int style = buffer.readU8(); in dump()201 int textEncoding = buffer.readU8(); in dump()
30 fState.fTileModeX = buffer.readU8(); in SkBitmapProcShader()31 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()
153 fFlags = buffer.readU8(); in SkColorTable()
214 fInheritColor = b.readU8(); in SkColorShader()
1264 int config = buffer.readU8(); in unflatten()1270 int reftype = buffer.readU8(); in unflatten()
159 paint->setStyle((SkPaint::Style)buffer.readU8()); in paint_read()160 paint->setAlpha(buffer.readU8()); in paint_read()166 paint->setStrokeCap((SkPaint::Cap)buffer.readU8()); in paint_read()167 paint->setStrokeJoin((SkPaint::Join)buffer.readU8()); in paint_read()
161 fStyle = (Style) buffer.readU8(); in SkPath1DPathEffect()
37 fMode = (Mode)buffer.readU8(); in SkAvoidXfermode()
290 fTileMode = (TileMode)buffer.readU8(); in Gradient_Shader()
78 uint8_t readU8() { uint8_t x; read(&x, 1); return x; } in readU8() function79 bool readBool() { return this->readU8() != 0; } in readBool()
64 uint8_t readU8() { return (uint8_t)this->readS8(); } in readU8() function68 bool readBool() { return this->readU8() != 0; } in readBool()
96 uint8_t readU8() { return (uint8_t)this->readInt(); } in readU8() function
173 fConfig = (SkBitmap::Config)buffer.readU8(); in SkImageRef()174 fSampleSize = buffer.readU8(); in SkImageRef()
530 int style = stream->readU8(); in Deserialize()