Searched refs:rotate3d (Results 1 – 6 of 6) sorted by relevance
/external/webkit/WebCore/platform/graphics/transforms/ |
D | RotateTransformOperation.cpp | 58 fromT.rotate3d((float)(fromOp ? fromOp->m_x : 0), in blend() 63 toT.rotate3d((float)(toOp ? toOp->m_x : 0), in blend()
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D | TransformationMatrix.h | 217 TransformationMatrix& rotate(double d) { return rotate3d(0, 0, d); } in rotate() 219 TransformationMatrix& rotate3d(double rx, double ry, double rz); 223 TransformationMatrix& rotate3d(double x, double y, double z, double angle);
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D | RotateTransformOperation.h | 62 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply()
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D | TransformationMatrix.cpp | 635 TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) in rotate3d() function in WebCore::TransformationMatrix 722 TransformationMatrix& TransformationMatrix::rotate3d(double rx, double ry, double rz) in rotate3d() function in WebCore::TransformationMatrix
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/external/webkit/WebCore/css/ |
D | WebKitCSSMatrix.cpp | 154 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ)); in rotate() 169 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); in rotateAxisAngle()
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/external/webkit/WebCore/ |
D | ChangeLog-2009-06-16 | 41152 (WebCore::TransformationMatrix::rotate3d):
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