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Searched refs:rotate3d (Results 1 – 6 of 6) sorted by relevance

/external/webkit/WebCore/platform/graphics/transforms/
DRotateTransformOperation.cpp58 fromT.rotate3d((float)(fromOp ? fromOp->m_x : 0), in blend()
63 toT.rotate3d((float)(toOp ? toOp->m_x : 0), in blend()
DTransformationMatrix.h217 TransformationMatrix& rotate(double d) { return rotate3d(0, 0, d); } in rotate()
219 TransformationMatrix& rotate3d(double rx, double ry, double rz);
223 TransformationMatrix& rotate3d(double x, double y, double z, double angle);
DRotateTransformOperation.h62 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply()
DTransformationMatrix.cpp635 TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) in rotate3d() function in WebCore::TransformationMatrix
722 TransformationMatrix& TransformationMatrix::rotate3d(double rx, double ry, double rz) in rotate3d() function in WebCore::TransformationMatrix
/external/webkit/WebCore/css/
DWebKitCSSMatrix.cpp154 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(rotX, rotY, rotZ)); in rotate()
169 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); in rotateAxisAngle()
/external/webkit/WebCore/
DChangeLog-2009-06-1641152 (WebCore::TransformationMatrix::rotate3d):