Searched refs:scores (Results 1 – 18 of 18) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | cl_parse.cpp | 233 cl.scores = (scoreboard_t*) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores"); in CL_ParseServerInfo() 415 ent->colormap = cl.scores[i-1].translations; in CL_ParseUpdate() 638 dest = cl.scores[slot].translations; in CL_NewTranslation() 640 memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations)); in CL_NewTranslation() 641 top = cl.scores[slot].colors & 0xf0; in CL_NewTranslation() 642 bottom = (cl.scores[slot].colors &15)<<4; in CL_NewTranslation() 844 strcpy (cl.scores[i].name, MSG_ReadString ()); in CL_ParseServerMessage() 852 cl.scores[i].frags = MSG_ReadShort (); in CL_ParseServerMessage() 860 cl.scores[i].colors = MSG_ReadByte (); in CL_ParseServerMessage()
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D | sbar.cpp | 399 if (cl.scores[i].name[0]) in Sbar_SortFrags() 408 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) in Sbar_SortFrags() 440 s = &cl.scores[k]; in Sbar_UpdateScoreboard() 514 s = &cl.scores[fragsort[i]]; in Sbar_DrawScoreboard() 790 s = &cl.scores[k]; in Sbar_DrawFrags() 844 s = &cl.scores[cl.viewentity - 1]; in Sbar_DrawFace() 1116 s = &cl.scores[k]; in Sbar_DeathmatchOverlay() 1216 s = &cl.scores[k]; in Sbar_MiniDeathmatchOverlay()
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D | gl_rmisc.cpp | 259 top = cl.scores[playernum].colors & 0xf0; in R_TranslatePlayerSkin() 260 bottom = (cl.scores[playernum].colors &15)<<4; in R_TranslatePlayerSkin()
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D | client.h | 228 scoreboard_t *scores; // [cl.maxclients] member
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D | WinQuake.ncb | 1244 …iewentclient_state_t::cdtrackclient_state_t::looptrackclient_state_t::scoresscoreboard_t *cli…
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/external/v8/benchmarks/ |
D | base.js | 109 BenchmarkSuite.scores = []; 126 var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores); 180 BenchmarkSuite.scores.push(score);
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D | README.txt | 28 obtaining scores that are the result of an incorrect JavaScript engine
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/external/freetype/src/autofit/ |
D | afwarp.c | 58 AF_WarpScore scores[65]; in af_warper_compute_line_best() local 62 scores[nn] = 0; in af_warper_compute_line_best() 104 scores[idx] += af_warper_weights[y & 63] * len; in af_warper_compute_line_best() 114 AF_WarpScore score = scores[idx]; in af_warper_compute_line_best()
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D | aflatin2.c | 1982 FT_Pos displacements[6], scores[6], org, fit, delta; in af_latin2_hint_edges() local 2017 scores[count++] = delta; in af_latin2_hint_edges() 2024 scores[count++] = delta; in af_latin2_hint_edges() 2034 scores[count++] = delta; in af_latin2_hint_edges() 2042 scores[count++] = delta; in af_latin2_hint_edges() 2047 FT_Pos best_score = scores[0]; in af_latin2_hint_edges() 2053 if (scores[nn] < best_score) in af_latin2_hint_edges() 2055 best_score = scores[nn]; in af_latin2_hint_edges()
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/external/srec/tools/cmd/ |
D | srecres2utd.pl | 103 $token{scores}[$i] = $score; 143 $token->{scores}[0] = $token{topscore};
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/external/quake/quake/src/QW/ |
D | qw2do.txt | 29 - don't draw crosshair while showing scores
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D | qwchangelog.txt | 200 totals, unless you hit tab to display frag scores
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D | qwrlnote.txt | 257 totals, unless you hit TAB to display frag scores
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/external/quake/ |
D | README | 102 Alt Space TAB +showscores Shows scores in multiplayer games
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/external/quake/quake/src/WinQuake/data/ |
D | MANUAL.TXT | 343 the game ends immediately, and final scores are printed. If your 348 limit is up, the game ends immediately, and final scores are 503 Lists ammo, weapons, deathmatch scores, and power-ups. 509 In Deathmatch, it shows the top four scores in the game.
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/external/srec/config/en.us/dictionary/ |
D | large.ok | 25535 scores sk{rz
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/external/webkit/WebKit/mac/ |
D | ChangeLog-2007-10-14 | 21799 as well as on our internal PLT scores by a smaller percentage.
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/external/sqlite/dist/ |
D | sqlite3.c.orig | 107161 /* Figure out how highly a snippet starting at token offset i scores
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