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Searched refs:screen_image (Results 1 – 4 of 4) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/video/ps2gs/
DSDL_gsvideo.c502 screen_image.ptr = mapped_mem; in GS_SetVideoMode()
503 screen_image.fbp = 0; in GS_SetVideoMode()
504 screen_image.fbw = (vinfo.w + 63) / 64; in GS_SetVideoMode()
505 screen_image.psm = vinfo.psm; in GS_SetVideoMode()
506 screen_image.x = 0; in GS_SetVideoMode()
508 screen_image.y = 0; in GS_SetVideoMode()
511 screen_image.y = vinfo.h; in GS_SetVideoMode()
513 screen_image.w = current->w; in GS_SetVideoMode()
514 screen_image.h = current->h; in GS_SetVideoMode()
517 screen_image_size = (screen_image.w * screen_image.h); in GS_SetVideoMode()
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DSDL_gsyuv.c216 fbp = screen_image.fbp; in GS_CreateYUVOverlay()
217 fbw = screen_image.fbw; in GS_CreateYUVOverlay()
218 psm = screen_image.psm; in GS_CreateYUVOverlay()
219 y = screen_image.y + screen_image.h; /* Offscreen video memory */ in GS_CreateYUVOverlay()
269 tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 + in GS_CreateYUVOverlay()
403 if ( screen_image.psm == PS2_GS_PSMCT16 ) { in GS_DisplayYUVOverlay()
433 y += screen_image.y; in GS_DisplayYUVOverlay()
DSDL_gsvideo.h62 struct ps2_image screen_image; member
84 #define screen_image (this->hidden->screen_image) macro
DSDL_gsmouse.c109 image = screen_image; in GS_MoveCursor()
113 (image.y - screen_image.y) * screen->pitch; in GS_MoveCursor()