Searched refs:scriptsInWorld (Results 1 – 1 of 1) sorted by relevance
302 UserScriptVector*& scriptsInWorld = m_userScripts->add(world, 0).first->second; in addUserScriptToWorld() local303 if (!scriptsInWorld) in addUserScriptToWorld()304 scriptsInWorld = new UserScriptVector; in addUserScriptToWorld()305 scriptsInWorld->append(userScript.release()); in addUserScriptToWorld()