Searched refs:sdl_buttons (Results 1 – 2 of 2) sorted by relevance
241 int sdl_buttons = 0; in DispatchMessage() local245 sdl_buttons |= SDL_BUTTON_LEFT; in DispatchMessage()248 sdl_buttons |= SDL_BUTTON_RIGHT; in DispatchMessage()251 sdl_buttons |= SDL_BUTTON_MIDDLE; in DispatchMessage()253 SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0); in DispatchMessage()272 int sdl_buttons = 0; in DispatchMessage() local276 sdl_buttons |= SDL_BUTTON_LEFT; in DispatchMessage()279 sdl_buttons |= SDL_BUTTON_RIGHT; in DispatchMessage()282 sdl_buttons |= SDL_BUTTON_MIDDLE; in DispatchMessage()284 SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0); in DispatchMessage()
115 const int sdl_buttons[] = { in SDL_SYS_JoystickUpdate() local154 for(i=0;i<sizeof(sdl_buttons)/sizeof(sdl_buttons[0]);i++) { in SDL_SYS_JoystickUpdate()155 if (changed & sdl_buttons[i]) { in SDL_SYS_JoystickUpdate()156 SDL_PrivateJoystickButton(joystick, i, (buttons & sdl_buttons[i])?SDL_PRESSED:SDL_RELEASED); in SDL_SYS_JoystickUpdate()