Searched refs:shader3D (Results 1 – 1 of 1) sorted by relevance
875 Sk3DShader* shader3D = NULL; in Choose() local878 shader3D = SkNEW_ARGS(Sk3DShader, (shader)); in Choose()879 restorePaint.setShader(shader3D)->unref(); in Choose()880 shader = shader3D; in Choose()953 if (shader3D) in Choose()958 blitter = SkNEW_ARGS(Sk3DBlitter, (blitter, shader3D, proc)); in Choose()