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/external/quake/quake/src/WinQuake/
Dsv_user.cpp55 float angleval, sinval, cosval; in SV_SetIdealPitch() local
66 sinval = sin(angleval); in SV_SetIdealPitch()
72 top[1] = sv_player->u.v.origin[1] + sinval*(i+3)*12; in SV_SetIdealPitch()