Searched refs:sv_friction (Results 1 – 8 of 8) sorted by relevance
26 extern cvar_t sv_friction;145 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction()147 friction = sv_friction.value; in SV_UserFriction()280 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
42 extern cvar_t sv_friction; in SV_Init()52 Cvar_RegisterVariable (&sv_friction); in SV_Init()
42 cvar_t sv_friction = CVAR4("sv_friction","4",false,true); variable1414 friction = sv_friction.value; in SV_Physics_Step()
1244 …tySV_CheckAllEntsSV_CheckStuckSV_PushMovesv_nostepSV_Physics_Nonesv_frictionSV_PhysicsSV_W…
51 cvar_t sv_friction = { "sv_friction", "4"}; variable944 movevars.friction = sv_friction.value; in SV_SetMoveVars()
1304 extern cvar_t sv_friction; in SV_InitLocal()1341 Cvar_RegisterVariable (&sv_friction); in SV_InitLocal()
34 - sv_friction defaults to 6 now (server op can change it to 4 if they want)
234 - sv_friction defaults to 6 as in previous QuakeWorld release. Regular Quake