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Searched refs:sv_friction (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/WinQuake/
Dsv_user.cpp26 extern cvar_t sv_friction;
145 friction = sv_friction.value*sv_edgefriction.value; in SV_UserFriction()
147 friction = sv_friction.value; in SV_UserFriction()
280 newspeed = speed - host_frametime * speed * sv_friction.value; in SV_WaterMove()
Dsv_main.cpp42 extern cvar_t sv_friction; in SV_Init()
52 Cvar_RegisterVariable (&sv_friction); in SV_Init()
Dsv_phys.cpp42 cvar_t sv_friction = CVAR4("sv_friction","4",false,true); variable
1414 friction = sv_friction.value; in SV_Physics_Step()
DWinQuake.ncb1244 …ty�SV_CheckAllEnts�SV_CheckStuck�SV_PushMove�sv_nostep�SV_Physics_None�sv_friction�SV_Physics�SV_W…
/external/quake/quake/src/QW/server/
Dsv_phys.c51 cvar_t sv_friction = { "sv_friction", "4"}; variable
944 movevars.friction = sv_friction.value; in SV_SetMoveVars()
Dsv_main.c1304 extern cvar_t sv_friction; in SV_InitLocal()
1341 Cvar_RegisterVariable (&sv_friction); in SV_InitLocal()
/external/quake/quake/src/QW/
Dqwchangelog.txt34 - sv_friction defaults to 6 now (server op can change it to 4 if they want)
Dqwrlnote.txt234 - sv_friction defaults to 6 as in previous QuakeWorld release. Regular Quake