Searched refs:svgChar (Results 1 – 2 of 2) sorted by relevance
/external/webkit/WebCore/rendering/ |
D | SVGRootInlineBox.cpp | 203 …onAngle, float glyphWidth, float glyphHeight, const Font& font, SVGChar& svgChar, float& xOrientat… in calculateGlyphAdvanceAndShiftRespectingOrientation() argument 223 svgChar.orientationShiftY = -font.ascent(); in calculateGlyphAdvanceAndShiftRespectingOrientation() 227 svgChar.orientationShiftX = -glyphWidth; in calculateGlyphAdvanceAndShiftRespectingOrientation() 228 svgChar.orientationShiftY = -font.ascent(); in calculateGlyphAdvanceAndShiftRespectingOrientation() 231 svgChar.orientationShiftX = -glyphWidth / 2.0f; in calculateGlyphAdvanceAndShiftRespectingOrientation() 232 svgChar.orientationShiftY = font.ascent() - font.descent(); in calculateGlyphAdvanceAndShiftRespectingOrientation() 246 svgChar.orientationShiftX = -glyphWidth / 2.0f - font.descent(); in calculateGlyphAdvanceAndShiftRespectingOrientation() 247 svgChar.orientationShiftY = font.descent(); in calculateGlyphAdvanceAndShiftRespectingOrientation() 251 svgChar.orientationShiftX = -glyphWidth / 2.0f + font.descent(); in calculateGlyphAdvanceAndShiftRespectingOrientation() 252 svgChar.orientationShiftY = glyphHeight; in calculateGlyphAdvanceAndShiftRespectingOrientation() [all …]
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D | SVGInlineTextBox.cpp | 87 …lineTextBox::calculateGlyphBoundaries(RenderStyle* style, int offset, const SVGChar& svgChar) const in calculateGlyphBoundaries() 102 float x1 = svgChar.x; in calculateGlyphBoundaries() 103 float x2 = svgChar.x + glyphWidth; in calculateGlyphBoundaries() 105 float y1 = svgChar.y - font.ascent(); in calculateGlyphBoundaries() 106 float y2 = svgChar.y + font.descent(); in calculateGlyphBoundaries() 111 glyphRect = svgChar.characterTransform().mapRect(glyphRect); in calculateGlyphBoundaries() 351 …cters(RenderObject::PaintInfo& paintInfo, int tx, int ty, const SVGChar& svgChar, const UChar* cha… in paintCharacters() argument 377 AffineTransform ctm = svgChar.characterTransform(); in paintCharacters() 399 … paintSelection(boxStartOffset, svgChar, chars, length, paintInfo.context, styleToUse, font); in paintCharacters() 418 IntPoint origin((int) svgChar.x, (int) svgChar.y); in paintCharacters() [all …]
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