Searched refs:switch_waiting (Results 1 – 6 of 6) sorted by relevance
145 Uint32 switch_waiting; member206 #define switch_waiting (this->hidden->switch_waiting) macro
474 switch_waiting = 0x01 | SDL_FULLSCREEN; in X11_DispatchEvent()492 switch_waiting = 0x01; in X11_DispatchEvent()927 if ( switch_waiting ) { in X11_PumpEvents()933 if ( switch_waiting & SDL_FULLSCREEN ) { in X11_PumpEvents()941 go_fullscreen = switch_waiting & SDL_FULLSCREEN; in X11_PumpEvents()942 switch_waiting = 0; in X11_PumpEvents()
941 switch_waiting = 0x01 | SDL_FULLSCREEN; in X11_QueueEnterFullScreen()
906 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ in X11_CreateWindow()
151 switch_waiting = 0x01 | SDL_FULLSCREEN; in amiga_DispatchEvent()160 switch_waiting = 0x01; in amiga_DispatchEvent()
99 Uint32 switch_waiting; member