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Searched refs:teamplay (Results 1 – 18 of 18) sorted by relevance

/external/quake/quake/src/QW/client/
Dsbar.c402 int teamplay; in Sbar_SortTeams() local
408 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay")); in Sbar_SortTeams()
409 if (!teamplay) in Sbar_SortTeams()
904 int teamplay; in Sbar_TeamOverlay() local
910 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay")); in Sbar_TeamOverlay()
912 if (!teamplay) { in Sbar_TeamOverlay()
1002 int teamplay; in Sbar_DeathmatchOverlay() local
1017 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay")); in Sbar_DeathmatchOverlay()
1037 if (teamplay) in Sbar_DeathmatchOverlay()
1084 if (teamplay) in Sbar_DeathmatchOverlay()
[all …]
/external/quake/quake/src/QW/progs/
Dcombat.qc199 if ((teamplay == 1) && (targteam == attackerteam) &&
204 if ((teamplay == 3) && (targteam == attackerteam) &&
Dworld.qc352 teamplay = cvar("teamplay");
Dclient.qc1270 if (teamplay && targteam == attackerteam && attackerteam != "" && targ != attacker)
1323 else if ( (teamplay == 2) && (targteam == attackerteam) &&
Ddefs.qc439 float teamplay;
/external/quake/quake/src/WinQuake/
Dserver.h198 extern cvar_t teamplay;
Dprogdefs.q115 float teamplay;
Dprogdefs.q216 float teamplay;
Dhost.cpp65 cvar_t teamplay = CVAR4("teamplay","0",false,true); variable
221 Cvar_RegisterVariable (&teamplay); in Host_InitLocal()
Dmenu.cpp2593 switch((int)teamplay.value) in M_GameOptions_Draw()
2609 switch((int)teamplay.value) in M_GameOptions_Draw()
2720 Cvar_SetValue ("teamplay", teamplay.value + dir); in M_NetStart_Change()
2721 if (teamplay.value > count) in M_NetStart_Change()
2723 else if (teamplay.value < 0) in M_NetStart_Change()
Dsbar.cpp836 (teamplay.value>3) && in Sbar_DrawFace()
837 (teamplay.value<7)) in Sbar_DrawFace()
Dpr_cmds.cpp1353 && (!teamplay.value || ent->u.v.team <=0 || ent->u.v.team != tr.ent->u.v.team) ) in PF_aim()
1372 if (teamplay.value && ent->u.v.team > 0 && ent->u.v.team == check->u.v.team) in PF_aim()
Dhost_cmd.cpp1068 if (teamplay.value && teamonly && client->edict->u.v.team != save->edict->u.v.team) in Host_Say()
DWinQuake.ncb1244 …nitialized�Host_InitLocal�host_basepal�SV_BroadcastPrintf�serverprofile�teamplay�SV_ClientPrintf�h…
/external/quake/quake/src/QW/server/
Dserver.h324 extern cvar_t teamplay;
Dsv_main.c67 cvar_t teamplay = {"teamplay","0",false,true}; variable
1319 Cvar_RegisterVariable (&teamplay); in SV_InitLocal()
Dpr_cmds.c1191 && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) in PF_aim()
1210 if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) in PF_aim()
/external/quake/quake/src/QW/
Dcmds.txt412 teamplay