Searched refs:teamplay (Results 1 – 18 of 18) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | sbar.c | 402 int teamplay; in Sbar_SortTeams() local 408 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay")); in Sbar_SortTeams() 409 if (!teamplay) in Sbar_SortTeams() 904 int teamplay; in Sbar_TeamOverlay() local 910 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay")); in Sbar_TeamOverlay() 912 if (!teamplay) { in Sbar_TeamOverlay() 1002 int teamplay; in Sbar_DeathmatchOverlay() local 1017 teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay")); in Sbar_DeathmatchOverlay() 1037 if (teamplay) in Sbar_DeathmatchOverlay() 1084 if (teamplay) in Sbar_DeathmatchOverlay() [all …]
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/external/quake/quake/src/QW/progs/ |
D | combat.qc | 199 if ((teamplay == 1) && (targteam == attackerteam) && 204 if ((teamplay == 3) && (targteam == attackerteam) &&
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D | world.qc | 352 teamplay = cvar("teamplay");
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D | client.qc | 1270 if (teamplay && targteam == attackerteam && attackerteam != "" && targ != attacker) 1323 else if ( (teamplay == 2) && (targteam == attackerteam) &&
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D | defs.qc | 439 float teamplay;
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/external/quake/quake/src/WinQuake/ |
D | server.h | 198 extern cvar_t teamplay;
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D | progdefs.q1 | 15 float teamplay;
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D | progdefs.q2 | 16 float teamplay;
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D | host.cpp | 65 cvar_t teamplay = CVAR4("teamplay","0",false,true); variable 221 Cvar_RegisterVariable (&teamplay); in Host_InitLocal()
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D | menu.cpp | 2593 switch((int)teamplay.value) in M_GameOptions_Draw() 2609 switch((int)teamplay.value) in M_GameOptions_Draw() 2720 Cvar_SetValue ("teamplay", teamplay.value + dir); in M_NetStart_Change() 2721 if (teamplay.value > count) in M_NetStart_Change() 2723 else if (teamplay.value < 0) in M_NetStart_Change()
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D | sbar.cpp | 836 (teamplay.value>3) && in Sbar_DrawFace() 837 (teamplay.value<7)) in Sbar_DrawFace()
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D | pr_cmds.cpp | 1353 && (!teamplay.value || ent->u.v.team <=0 || ent->u.v.team != tr.ent->u.v.team) ) in PF_aim() 1372 if (teamplay.value && ent->u.v.team > 0 && ent->u.v.team == check->u.v.team) in PF_aim()
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D | host_cmd.cpp | 1068 if (teamplay.value && teamonly && client->edict->u.v.team != save->edict->u.v.team) in Host_Say()
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D | WinQuake.ncb | 1244 …nitializedHost_InitLocalhost_basepalSV_BroadcastPrintfserverprofileteamplaySV_ClientPrintfh…
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/external/quake/quake/src/QW/server/ |
D | server.h | 324 extern cvar_t teamplay;
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D | sv_main.c | 67 cvar_t teamplay = {"teamplay","0",false,true}; variable 1319 Cvar_RegisterVariable (&teamplay); in SV_InitLocal()
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D | pr_cmds.c | 1191 && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) in PF_aim() 1210 if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) in PF_aim()
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/external/quake/quake/src/QW/ |
D | cmds.txt | 412 teamplay
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