Searched refs:wishdir (Results 1 – 4 of 4) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | pmove.c | 390 void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel) in PM_Accelerate() argument 400 currentspeed = DotProduct (pmove.velocity, wishdir); in PM_Accelerate() 409 pmove.velocity[i] += accelspeed*wishdir[i]; in PM_Accelerate() 412 void PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel) in PM_AirAccelerate() argument 424 currentspeed = DotProduct (pmove.velocity, wishdir); in PM_AirAccelerate() 433 pmove.velocity[i] += accelspeed*wishdir[i]; in PM_AirAccelerate() 449 vec3_t wishdir; in PM_WaterMove() local 464 VectorCopy (wishvel, wishdir); in PM_WaterMove() 465 wishspeed = VectorNormalize(wishdir); in PM_WaterMove() 479 PM_Accelerate (wishdir, wishspeed, movevars.wateraccelerate); in PM_WaterMove() [all …]
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/external/quake/quake/src/WinQuake/ |
D | sv_user.cpp | 32 vec3_t wishdir; variable 195 currentspeed = DotProduct (velocity, wishdir); in SV_Accelerate() 204 velocity[i] += accelspeed*wishdir[i]; in SV_Accelerate() 349 VectorCopy (wishvel, wishdir); in SV_AirMove() 350 wishspeed = VectorNormalize(wishdir); in SV_AirMove()
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D | server.h | 92 vec3_t wishdir; // intended motion calced from cmd member
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D | WinQuake.ncb | 1244 …wishdirwishspeedvelocitySV_WaterJumpSV_SetIdealPitchDropPunchAnglesv_idealpitchscalesv_edge…
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