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Searched refs:wishdir (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
Dpmove.c390 void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel) in PM_Accelerate() argument
400 currentspeed = DotProduct (pmove.velocity, wishdir); in PM_Accelerate()
409 pmove.velocity[i] += accelspeed*wishdir[i]; in PM_Accelerate()
412 void PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel) in PM_AirAccelerate() argument
424 currentspeed = DotProduct (pmove.velocity, wishdir); in PM_AirAccelerate()
433 pmove.velocity[i] += accelspeed*wishdir[i]; in PM_AirAccelerate()
449 vec3_t wishdir; in PM_WaterMove() local
464 VectorCopy (wishvel, wishdir); in PM_WaterMove()
465 wishspeed = VectorNormalize(wishdir); in PM_WaterMove()
479 PM_Accelerate (wishdir, wishspeed, movevars.wateraccelerate); in PM_WaterMove()
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/external/quake/quake/src/WinQuake/
Dsv_user.cpp32 vec3_t wishdir; variable
195 currentspeed = DotProduct (velocity, wishdir); in SV_Accelerate()
204 velocity[i] += accelspeed*wishdir[i]; in SV_Accelerate()
349 VectorCopy (wishvel, wishdir); in SV_AirMove()
350 wishspeed = VectorNormalize(wishdir); in SV_AirMove()
Dserver.h92 vec3_t wishdir; // intended motion calced from cmd member
DWinQuake.ncb1244wishdir�wishspeed�velocity�SV_WaterJump�SV_SetIdealPitch�DropPunchAngle�sv_idealpitchscale�sv_edge…