Searched refs:wishspeed (Results 1 – 3 of 3) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | pmove.c | 390 void PM_Accelerate (vec3_t wishdir, float wishspeed, float accel) in PM_Accelerate() argument 401 addspeed = wishspeed - currentspeed; in PM_Accelerate() 404 accelspeed = accel*frametime*wishspeed; in PM_Accelerate() 412 void PM_AirAccelerate (vec3_t wishdir, float wishspeed, float accel) in PM_AirAccelerate() argument 415 float addspeed, accelspeed, currentspeed, wishspd = wishspeed; in PM_AirAccelerate() 428 accelspeed = accel * wishspeed * frametime; in PM_AirAccelerate() 448 float wishspeed; in PM_WaterMove() local 465 wishspeed = VectorNormalize(wishdir); in PM_WaterMove() 467 if (wishspeed > movevars.maxspeed) in PM_WaterMove() 469 VectorScale (wishvel, movevars.maxspeed/wishspeed, wishvel); in PM_WaterMove() [all …]
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/external/quake/quake/src/WinQuake/ |
D | sv_user.cpp | 33 float wishspeed; variable 176 if (wishspeed == 0) 196 addspeed = wishspeed - currentspeed; in SV_Accelerate() 199 accelspeed = sv_accelerate.value*host_frametime*wishspeed; in SV_Accelerate() 220 accelspeed = sv_accelerate.value*wishspeed * host_frametime; in SV_AirAccelerate() 251 float speed, newspeed, wishspeed, addspeed, accelspeed; in SV_WaterMove() local 266 wishspeed = Length(wishvel); in SV_WaterMove() 267 if (wishspeed > sv_maxspeed.value) in SV_WaterMove() 269 VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); in SV_WaterMove() 270 wishspeed = sv_maxspeed.value; in SV_WaterMove() [all …]
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D | WinQuake.ncb | 1244 …V_WaterMoveSV_AccelerateupSV_AirMovesv_acceleratesv_playerwishdirwishspeedvelocitySV_Wate…
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