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Searched refs:GL_ALWAYS (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/rs/
DrsProgramFragmentStore.cpp136 mDepthFunc = GL_ALWAYS; in setDepthFunc()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java29 int GL_ALWAYS = 0x0207; field
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if28 int GL_ALWAYS = 0x0207;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java31 public static final int GL_ALWAYS = 0x0207; field in GLES10
DGLES20.java190 public static final int GL_ALWAYS = 0x0207; field in GLES20
/frameworks/base/opengl/libagl/
Dstate.cpp224 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
/frameworks/base/opengl/tests/angeles/include/GLES/
Dgl.h107 #define GL_ALWAYS 0x0207 macro
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if30 public static final int GL_ALWAYS = 0x0207;
DGLES20Header.java-if189 public static final int GL_ALWAYS = 0x0207;
/frameworks/base/opengl/include/GLES/
Dgl.h72 #define GL_ALWAYS 0x0207 macro
/frameworks/base/opengl/include/GLES2/
Dgl2.h288 #define GL_ALWAYS 0x0207 macro