Searched refs:GL_ALWAYS (Results 1 – 11 of 11) sorted by relevance
136 mDepthFunc = GL_ALWAYS; in setDepthFunc()
29 int GL_ALWAYS = 0x0207; field
28 int GL_ALWAYS = 0x0207;
31 public static final int GL_ALWAYS = 0x0207; field in GLES10
190 public static final int GL_ALWAYS = 0x0207; field in GLES20
224 if (func < GL_NEVER || func > GL_ALWAYS) { in glStencilFunc()
107 #define GL_ALWAYS 0x0207 macro
30 public static final int GL_ALWAYS = 0x0207;
189 public static final int GL_ALWAYS = 0x0207;
72 #define GL_ALWAYS 0x0207 macro
288 #define GL_ALWAYS 0x0207 macro