Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 – 22 of 22) sorted by relevance
259 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render()262 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render()270 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render()
70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
137 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in renderFrame()
66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); in onDrawFrame()
95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
176 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in Java_com_android_gljni_GLJNILib_step()
164 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in renderFrame()
361 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render()
73 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);174 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
55 int GL_DEPTH_BUFFER_BIT = 0x0100; field
54 int GL_DEPTH_BUFFER_BIT = 0x0100;
57 public static final int GL_DEPTH_BUFFER_BIT = 0x0100; field in GLES10
26 public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; field in GLES20
276 if ((mask & GL_DEPTH_BUFFER_BIT) != 0) { in getClearBufferMask()278 mask &= ~GL_DEPTH_BUFFER_BIT; in getClearBufferMask()
82 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
525 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in prepareFrame()
56 public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
25 public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
47 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
45 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
183 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in runRootScript()