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Searched refs:GL_FALSE (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp81 GLint linkStatus = GL_FALSE; in createProgram()
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp81 GLint linkStatus = GL_FALSE; in createProgram()
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/frameworks/base/opengl/java/android/opengl/
DGLU.java168 return GL10.GL_FALSE; in gluProject()
225 return GL10.GL_FALSE; in gluUnProject()
DGLES10.java70 public static final int GL_FALSE = 0; field in GLES10
DGLES20.java29 public static final int GL_FALSE = 0; field in GLES20
/frameworks/base/opengl/libagl/
DTextureObjectManager.cpp56 generate_mipmap = GL_FALSE; in init()
57 direct = GL_FALSE; in init()
138 generate_mipmap = GL_FALSE; in setSurface()
Dvertex.cpp32 c->cull.enable = GL_FALSE; in ogles_init_vertex()
Darray.cpp443 a->enable = enable ? GL_TRUE : GL_FALSE; in enableDisableClientState()
1094 GLboolean smooth = GL_FALSE; in validate_arrays()
Dlight.cpp451 c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE; in lightModelx()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp120 GLint linkStatus = GL_FALSE; in createProgram()
170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); in renderFrame()
/frameworks/base/libs/rs/
DrsProgramVertex.cpp218 glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m); in setupGL2()
220 glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE, in setupGL2()
DrsShaderCache.cpp112 GLint linkStatus = GL_FALSE; in lookup()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java68 int GL_FALSE = 0; field
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if67 int GL_FALSE = 0;
/frameworks/base/opengl/tests/angeles/include/GLES/
Dgl.h87 #define GL_FALSE 0 macro
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if69 public static final int GL_FALSE = 0;
DGLES20Header.java-if28 public static final int GL_FALSE = 0;
/frameworks/base/opengl/include/GLES/
Dgl.h52 #define GL_FALSE 0 macro
/frameworks/base/opengl/include/GLES2/
Dgl2.h50 #define GL_FALSE 0 macro