Searched refs:GL_FLAT (Results 1 – 14 of 14) sorted by relevance
75 glShadeModel(GL_FLAT); in main()
284 glShadeModel(GL_FLAT); in android()420 glShadeModel(GL_FLAT); in movie()
71 int GL_FLAT = 0x1D00; field
70 int GL_FLAT = 0x1D00;
73 public static final int GL_FLAT = 0x1D00; field in GLES10
335 case GL_FLAT: in getShadeModel()
336 #define GL_FLAT 0x1D00 macro
470 glShadeModel(GL_FLAT); in appInit()
72 public static final int GL_FLAT = 0x1D00;
379 #define GL_FLAT 0x1D00 macro
749 c->rasterizer.procs.shadeModel(c, GL_FLAT); in drawTexxOESImp()827 c->rasterizer.procs.shadeModel(c, GL_FLAT); in drawTexiOES()
629 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) { in glShadeModel()
1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()
244 glShadeModel(GL_FLAT); in readyToRun()