Home
last modified time | relevance | path

Searched refs:GL_FRAGMENT_SHADER (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/libs/rs/
DrsProgramFragment.cpp181 Program::loadShader(rsc, GL_FRAGMENT_SHADER); in loadShader()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java163 public static final int GL_FRAGMENT_SHADER = 0x8B30; field in GLES20
/frameworks/base/opengl/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if162 public static final int GL_FRAGMENT_SHADER = 0x8B30;