Searched refs:GL_NO_ERROR (Results 1 – 19 of 19) sorted by relevance
108 if (error != GL_NO_ERROR) in checkGLErrors()
37 case GL10.GL_NO_ERROR: in gluErrorString()
137 public static final int GL_NO_ERROR = 0; field in GLES10
87 public static final int GL_NO_ERROR = 0; field in GLES20
255 case GL_NO_ERROR: in getErrorString()
144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
135 LOGE_IF(err != GL_NO_ERROR, "%s failed (0x%04X)", #_api, err); \
118 if (c->error == GL_NO_ERROR) in _ogles_error()336 return GL_NO_ERROR; in glGetError()
54 if (error == GL_NO_ERROR) in checkGLErrors()
166 if (error != GL_NO_ERROR) { in initEglImage()
1621 while ( glGetError() != GL_NO_ERROR ) ; in renderScreenToTextureLocked()1629 if (glGetError() != GL_NO_ERROR) { in renderScreenToTextureLocked()1630 while ( glGetError() != GL_NO_ERROR ) ; in renderScreenToTextureLocked()2085 while ( glGetError() != GL_NO_ERROR ) ; in captureScreenImplLocked()2124 if (glGetError() != GL_NO_ERROR) { in captureScreenImplLocked()2136 if (glGetError() == GL_NO_ERROR) { in captureScreenImplLocked()
135 int GL_NO_ERROR = 0; field
134 int GL_NO_ERROR = 0;
192 #define GL_NO_ERROR 0 macro
136 public static final int GL_NO_ERROR = 0;
86 public static final int GL_NO_ERROR = 0;
165 #define GL_NO_ERROR 0 macro
157 #define GL_NO_ERROR 0 macro
161 if (err != GL_NO_ERROR) { in checkError()