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Searched refs:GL_NO_ERROR (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/opengl/tests/angeles/
Dapp-linux.cpp108 if (error != GL_NO_ERROR) in checkGLErrors()
/frameworks/base/opengl/java/android/opengl/
DGLU.java37 case GL10.GL_NO_ERROR: in gluErrorString()
DGLES10.java137 public static final int GL_NO_ERROR = 0; field in GLES10
DGLES20.java87 public static final int GL_NO_ERROR = 0; field in GLES20
DGLLogWrapper.java255 case GL_NO_ERROR: in getErrorString()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { in checkGlError()
/frameworks/base/opengl/libs/GLES_CM/
Dgl.cpp135 LOGE_IF(err != GL_NO_ERROR, "%s failed (0x%04X)", #_api, err); \
/frameworks/base/opengl/libagl/
Dstate.cpp118 if (c->error == GL_NO_ERROR) in _ogles_error()
336 return GL_NO_ERROR; in glGetError()
/frameworks/base/services/surfaceflinger/DisplayHardware/
DDisplayHardware.cpp54 if (error == GL_NO_ERROR) in checkGLErrors()
/frameworks/base/services/surfaceflinger/
DTextureManager.cpp166 if (error != GL_NO_ERROR) { in initEglImage()
DSurfaceFlinger.cpp1621 while ( glGetError() != GL_NO_ERROR ) ; in renderScreenToTextureLocked()
1629 if (glGetError() != GL_NO_ERROR) { in renderScreenToTextureLocked()
1630 while ( glGetError() != GL_NO_ERROR ) ; in renderScreenToTextureLocked()
2085 while ( glGetError() != GL_NO_ERROR ) ; in captureScreenImplLocked()
2124 if (glGetError() != GL_NO_ERROR) { in captureScreenImplLocked()
2136 if (glGetError() == GL_NO_ERROR) { in captureScreenImplLocked()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java135 int GL_NO_ERROR = 0; field
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if134 int GL_NO_ERROR = 0;
/frameworks/base/opengl/tests/angeles/include/GLES/
Dgl.h192 #define GL_NO_ERROR 0 macro
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if136 public static final int GL_NO_ERROR = 0;
DGLES20Header.java-if86 public static final int GL_NO_ERROR = 0;
/frameworks/base/opengl/include/GLES/
Dgl.h165 #define GL_NO_ERROR 0 macro
/frameworks/base/opengl/include/GLES2/
Dgl2.h157 #define GL_NO_ERROR 0 macro
/frameworks/base/libs/rs/
DrsContext.cpp161 if (err != GL_NO_ERROR) { in checkError()