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Searched refs:GL_POINTS (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/rs/
DrsSimpleMesh.cpp135 case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break; in rsi_SimpleMeshCreate()
DrsScriptC_Lib.cpp719 glDrawArrays(GL_POINTS, 0, 1); in SC_drawPoint()
/frameworks/base/opengl/libagl/
Darray.cpp407 case GL_POINTS: prim_count = total; break; in dump_stats()
1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()
1096 case GL_POINTS: in validate_arrays()
1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()
1349 case GL_POINTS: in glDrawArrays()
1394 case GL_POINTS: in glDrawElements()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java165 int GL_POINTS = 0x0000; field
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if164 int GL_POINTS = 0x0000;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java167 public static final int GL_POINTS = 0x0000; field in GLES10
DGLES20.java31 public static final int GL_POINTS = 0x0000; field in GLES20
DGLLogWrapper.java588 case GL_POINTS: in getBeginMode()
/frameworks/base/opengl/tests/angeles/include/GLES/
Dgl.h91 #define GL_POINTS 0x0000 macro
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if166 public static final int GL_POINTS = 0x0000;
DGLES20Header.java-if30 public static final int GL_POINTS = 0x0000;
/frameworks/base/opengl/include/GLES/
Dgl.h56 #define GL_POINTS 0x0000 macro
/frameworks/base/opengl/include/GLES2/
Dgl2.h54 #define GL_POINTS 0x0000 macro