Searched refs:GL_POINTS (Results 1 – 13 of 13) sorted by relevance
135 case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break; in rsi_SimpleMeshCreate()
719 glDrawArrays(GL_POINTS, 0, 1); in SC_drawPoint()
407 case GL_POINTS: prim_count = total; break; in dump_stats()1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()1096 case GL_POINTS: in validate_arrays()1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()1349 case GL_POINTS: in glDrawArrays()1394 case GL_POINTS: in glDrawElements()
165 int GL_POINTS = 0x0000; field
164 int GL_POINTS = 0x0000;
167 public static final int GL_POINTS = 0x0000; field in GLES10
31 public static final int GL_POINTS = 0x0000; field in GLES20
588 case GL_POINTS: in getBeginMode()
91 #define GL_POINTS 0x0000 macro
166 public static final int GL_POINTS = 0x0000;
30 public static final int GL_POINTS = 0x0000;
56 #define GL_POINTS 0x0000 macro
54 #define GL_POINTS 0x0000 macro