Searched refs:GL_SMOOTH (Results 1 – 9 of 9) sorted by relevance
53 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH); in ogles_init_light()105 c->lighting.shadeModel = GL_SMOOTH; in ogles_init_light()629 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) { in glShadeModel()
187 int GL_SMOOTH = 0x1D01; field
186 int GL_SMOOTH = 0x1D01;
189 public static final int GL_SMOOTH = 0x1D01; field in GLES10
337 case GL_SMOOTH: in getShadeModel()
337 #define GL_SMOOTH 0x1D01 macro
188 public static final int GL_SMOOTH = 0x1D01;
380 #define GL_SMOOTH 0x1D01 macro