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Searched refs:GL_STENCIL_PASS_DEPTH_PASS (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/opengl/tools/glgen/specs/gles11/
Dchecks.spec12 …LUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENC…
/frameworks/base/opengl/tools/glgen/specs/jsr239/
Dglspec-checks10 …LUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENC…
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
DGL11Header.java-if123 int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11.java124 int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; field
/frameworks/base/opengl/java/android/opengl/
DGLES11.java126 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; field in GLES11
DGLES20.java107 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; field in GLES20
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES11Header.java-if125 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
DGLES20Header.java-if106 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
/frameworks/base/core/jni/
Dandroid_opengl_GLES10.cpp1186 #if defined(GL_STENCIL_PASS_DEPTH_PASS) in android_glGetIntegerv__I_3II()
1187 case GL_STENCIL_PASS_DEPTH_PASS: in android_glGetIntegerv__I_3II()
1548 #if defined(GL_STENCIL_PASS_DEPTH_PASS) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1549 case GL_STENCIL_PASS_DEPTH_PASS: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
Dandroid_opengl_GLES20.cpp2001 #if defined(GL_STENCIL_PASS_DEPTH_PASS) in android_glGetIntegerv__I_3II()
2002 case GL_STENCIL_PASS_DEPTH_PASS: in android_glGetIntegerv__I_3II()
2363 #if defined(GL_STENCIL_PASS_DEPTH_PASS) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
2364 case GL_STENCIL_PASS_DEPTH_PASS: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
Dcom_google_android_gles_jni_GLImpl.cpp1312 #if defined(GL_STENCIL_PASS_DEPTH_PASS) in android_glGetIntegerv__I_3II()
1313 case GL_STENCIL_PASS_DEPTH_PASS: in android_glGetIntegerv__I_3II()
1674 #if defined(GL_STENCIL_PASS_DEPTH_PASS) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1675 case GL_STENCIL_PASS_DEPTH_PASS: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
/frameworks/base/opengl/include/GLES/
Dgl.h215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/frameworks/base/opengl/include/GLES2/
Dgl2.h181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro