Searched refs:GL_TEXTURE0 (Results 1 – 14 of 14) sorted by relevance
78 glActiveTexture(GL_TEXTURE0 + ct); in setupGL()137 glActiveTexture(GL_TEXTURE0); in setupGL()153 glActiveTexture(GL_TEXTURE0 + ct); in setupGL2()175 glActiveTexture(GL_TEXTURE0); in setupGL2()
116 glClientActiveTexture(GL_TEXTURE0); in setupGL()
124 gl.GL_TEXTURE0, in setTextureParameters()
215 public static final int GL_TEXTURE0 = 0x84C0; field in GLES10
222 public static final int GL_TEXTURE0 = 0x84C0; field in GLES20
858 if (uint32_t(texture-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) { in glActiveTexture()862 c->textures.active = texture - GL_TEXTURE0; in glActiveTexture()931 if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) { in glMultiTexCoord4f()935 const int tmu = target-GL_TEXTURE0; in glMultiTexCoord4f()946 if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) { in glMultiTexCoord4x()950 const int tmu = target-GL_TEXTURE0; in glMultiTexCoord4x()
1334 if (texture<GL_TEXTURE0 || texture>=GL_TEXTURE0+GGL_TEXTURE_UNIT_COUNT) { in glClientActiveTexture()1338 c->arrays.activeTexture = texture - GL_TEXTURE0; in glClientActiveTexture()
213 int GL_TEXTURE0 = 0x84C0; field
212 int GL_TEXTURE0 = 0x84C0;
405 #define GL_TEXTURE0 0x84C0 macro
214 public static final int GL_TEXTURE0 = 0x84C0;
221 public static final int GL_TEXTURE0 = 0x84C0;
449 #define GL_TEXTURE0 0x84C0 macro
339 #define GL_TEXTURE0 0x84C0 macro