Searched refs:GL_TRIANGLE_STRIP (Results 1 – 14 of 14) sorted by relevance
/frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/ |
D | ClearActivity.java | 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame() 153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame() 159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame() 165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); in onDrawFrame()
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 157 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS, in draw()
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/frameworks/base/libs/rs/ |
D | rsSimpleMesh.cpp | 139 case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break; in rsi_SimpleMeshCreate()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 246 int GL_TRIANGLE_STRIP = 0x0005; field
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/frameworks/base/opengl/tools/glgen/stubs/jsr239/ |
D | GL10Header.java-if | 245 int GL_TRIANGLE_STRIP = 0x0005;
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 248 public static final int GL_TRIANGLE_STRIP = 0x0005; field in GLES10
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D | GLES20.java | 36 public static final int GL_TRIANGLE_STRIP = 0x0005; field in GLES20
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D | GLLogWrapper.java | 598 case GL_TRIANGLE_STRIP: in getBeginMode()
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/frameworks/base/opengl/libagl/ |
D | array.cpp | 411 case GL_TRIANGLE_STRIP: prim_count = total - 2; break; in dump_stats() 1353 case GL_TRIANGLE_STRIP: in glDrawArrays() 1398 case GL_TRIANGLE_STRIP: in glDrawElements()
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/frameworks/base/opengl/tests/angeles/include/GLES/ |
D | gl.h | 96 #define GL_TRIANGLE_STRIP 0x0005 macro
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/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
D | GLES10Header.java-if | 247 public static final int GL_TRIANGLE_STRIP = 0x0005;
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D | GLES20Header.java-if | 35 public static final int GL_TRIANGLE_STRIP = 0x0005;
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/frameworks/base/opengl/include/GLES/ |
D | gl.h | 61 #define GL_TRIANGLE_STRIP 0x0005 macro
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/frameworks/base/opengl/include/GLES2/ |
D | gl2.h | 59 #define GL_TRIANGLE_STRIP 0x0005 macro
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