Searched refs:GL_TRUE (Results 1 – 19 of 19) sorted by relevance
183 return GL10.GL_TRUE; in gluProject()241 return GL10.GL_TRUE; in gluUnProject()
250 public static final int GL_TRUE = 1; field in GLES10
30 public static final int GL_TRUE = 1; field in GLES20
174 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in runRootScript()181 glDepthMask(GL_TRUE); in runRootScript()
114 if (linkStatus != GL_TRUE) { in lookup()
83 if (linkStatus != GL_TRUE) { in createProgram()
132 if (linkStatus[0] != GLES20.GL_TRUE) { in createProgram()
140 direct = GL_TRUE; in setSurface()
451 c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE; in lightModelx()
443 a->enable = enable ? GL_TRUE : GL_FALSE; in enableDisableClientState()
122 if (linkStatus != GL_TRUE) { in createProgram()
248 int GL_TRUE = 1; field
247 int GL_TRUE = 1;
88 #define GL_TRUE 1 macro
249 public static final int GL_TRUE = 1;
29 public static final int GL_TRUE = 1;
53 #define GL_TRUE 1 macro
51 #define GL_TRUE 1 macro