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Searched refs:GL_ZERO (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/rs/
DrsProgramFragmentStore.cpp39 mBlendDst = GL_ZERO; in ProgramFragmentStore()
174 mBlendSrc = GL_ZERO; in setBlendFunc()
204 mBlendDst = GL_ZERO; in setBlendFunc()
/frameworks/base/opengl/tests/angeles/
Ddemo.c404 glBlendFunc(GL_ZERO, GL_SRC_COLOR); in drawGroundPlane()
437 glBlendFunc(GL_ZERO, GL_SRC_COLOR); in drawFadeQuad()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java259 int GL_ZERO = 0; field
/frameworks/base/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if258 int GL_ZERO = 0;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java261 public static final int GL_ZERO = 0; field in GLES10
DGLES20.java38 public static final int GL_ZERO = 0; field in GLES20
DGLLogWrapper.java305 case GL_ZERO: in getFactor()
/frameworks/base/opengl/libagl/
Dstate.cpp125 case GL_ZERO: in stencilop_valid()
/frameworks/base/opengl/tests/angeles/include/GLES/
Dgl.h110 #define GL_ZERO 0 macro
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if260 public static final int GL_ZERO = 0;
DGLES20Header.java-if37 public static final int GL_ZERO = 0;
/frameworks/base/opengl/include/GLES/
Dgl.h75 #define GL_ZERO 0 macro
/frameworks/base/opengl/include/GLES2/
Dgl2.h73 #define GL_ZERO 0 macro