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Searched refs:RS_KIND_TEXTURE (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/rs/
DRenderScript.h106 RS_KIND_TEXTURE, enumerator
DrsType.cpp183 case RS_KIND_TEXTURE: in makeGLComponents()
246 RS_KIND_TEXTURE, in enableGLVertexBuffer()
DrsShaderCache.cpp106 e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4; in lookup()
DrsVertexArray.cpp154 case RS_KIND_TEXTURE: in setupGL()
DrsScriptC_Lib.cpp747 va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); in SC_drawQuadTexCoords()