/frameworks/base/opengl/tests/angeles/ |
D | license-BSD.txt | 9 Redistribution and use in source and binary forms, with or without 15 * Redistributions in binary form must reproduce the above copyright
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D | README.txt | 23 The Win32 (2000/XP) binary package of original version is
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D | license-LGPL.txt | 322 normally distributed (in either source or binary form) with the major
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2ext_api.in | 7 …inaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) { 8 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 10 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint… 11 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
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D | gl2_api.in | 292 …ary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { 293 CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
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/frameworks/base/docs/html/guide/developing/tools/ |
D | aapt.jd | 4 …d update Zip-compatible archives (zip, jar, apk). It can also compile resources into binary assets.
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D | zipalign.jd | 11 contain binary data with alignment restrictions.
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D | traceview.jd | 58 binary method trace data and a mapping table with thread and method names.</p> 146 provides a mapping from binary identifiers to thread and method names. 157 <p>The data file is binary, structured as
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D | MonkeyImage.jd | 41 <em>string</em> that you can then access as an <em>iterable</em> of binary bytes. 169 that you can then access as an <em>iterable</em> of binary bytes.
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/frameworks/base/opengl/include/GLES2/ |
D | gl2ext.h | 438 …BinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 439 …ENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); 441 …YOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); 442 …NGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
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D | gl2.h | 571 …nary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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/frameworks/base/tests/CoreTests/android/core/ |
D | DatabaseSessionCache.java | 13 import org.apache.commons.codec.binary.Base64;
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D | SSLSocketTest.java | 21 import org.apache.commons.codec.binary.Base64;
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/frameworks/base/docs/html/resources/articles/ |
D | ui-1.5.jd | 14 appearance. Even though these changes do not affect binary nor source
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1362 java.nio.Buffer binary, in glShaderBinary() argument 1372 java.nio.Buffer binary, in glShaderBinary() argument
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/frameworks/base/core/java/android/net/http/ |
D | RequestHandle.java | 25 import org.apache.commons.codec.binary.Base64;
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3506 GLvoid *binary = (GLvoid *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local 3521 binary = (GLvoid *)getPointer(_env, binary_buf, &_array, &_binaryRemaining); in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() 3526 (GLvoid *)binary, in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() 3532 releasePointer(_env, _array, binary, JNI_FALSE); in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() 3549 GLvoid *binary = (GLvoid *) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local 3552 binary = (GLvoid *)getPointer(_env, binary_buf, &_binaryArray, &_binaryRemaining); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() 3557 (GLvoid *)binary, in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() 3561 releasePointer(_env, _shadersArray, binary, JNI_FALSE); in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I()
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/frameworks/base/docs/html/guide/topics/providers/ |
D | content-providers.jd | 446 If a query can return binary data, such as an image or sound, the data 566 You can place small amounts of binary data into a table by calling 570 However, if you have a large amount of binary data to add, such as a photograph 583 about the binary data (such as, the caption of a photograph or the 587 is used with {@code openOutputStream()} to place the binary data there.
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, …
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/frameworks/base/opengl/libs/ |
D | entries.in | 181 …mBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) 282 GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint… 303 …inary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
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/frameworks/base/core/java/android/database/ |
D | DatabaseUtils.java | 19 import org.apache.commons.codec.binary.Hex;
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/frameworks/base/core/java/android/provider/ |
D | Settings.java | 21 import org.apache.commons.codec.binary.Base64;
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/frameworks/base/docs/html/sdk/ndk/ |
D | index.jd | 78 The previous binary generated invalid thumb instruction sequences when
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/frameworks/base/docs/html/guide/publishing/ |
D | app-signing.jd | 533 they contain binary data with alignment restrictions, rather than copying all
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/frameworks/base/docs/html/guide/market/billing/ |
D | billing_integrate.jd | 126 <td>Provides conversion services from binary to Base64 encoding. The <code>Security</code> class re…
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