Searched refs:getFieldCount (Results 1 – 6 of 6) sorted by relevance
129 for (uint32_t field=0; field < e->getFieldCount(); field++) { in createShader()133 rsAssert(!f->getFieldCount()); in createShader()151 for (uint32_t field=0; field < e->getFieldCount(); field++) { in createShader()155 rsAssert(!f->getFieldCount()); in createShader()234 for (uint32_t field=0; field < e->getFieldCount(); field++) { in setupGL2()317 rsAssert(e->getFieldCount()); in initAddUserElement()318 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { in initAddUserElement()320 if (ce->getFieldCount()) { in initAddUserElement()
155 for (uint32_t field=0; field < e->getFieldCount(); field++) { in getGLSLInputString()159 rsAssert(!f->getFieldCount()); in getGLSLInputString()
48 uint32_t getFieldCount() const {return mFieldCount;} in getFieldCount() function
93 if (!ee->getFieldCount() && in create()117 if (ee->getFieldCount() == count) { in create()
279 for (size_t ct2=0; ct2 < e->getFieldCount(); ct2++) { in appendElementBody()336 if (e->getName() && (e->getFieldCount() > 1)) { in appendTypes()
143 for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) { in makeGLComponents()