Home
last modified time | relevance | path

Searched refs:getFieldCount (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/rs/
DrsProgramVertex.cpp129 for (uint32_t field=0; field < e->getFieldCount(); field++) { in createShader()
133 rsAssert(!f->getFieldCount()); in createShader()
151 for (uint32_t field=0; field < e->getFieldCount(); field++) { in createShader()
155 rsAssert(!f->getFieldCount()); in createShader()
234 for (uint32_t field=0; field < e->getFieldCount(); field++) { in setupGL2()
317 rsAssert(e->getFieldCount()); in initAddUserElement()
318 for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { in initAddUserElement()
320 if (ce->getFieldCount()) { in initAddUserElement()
DrsProgram.cpp155 for (uint32_t field=0; field < e->getFieldCount(); field++) { in getGLSLInputString()
159 rsAssert(!f->getFieldCount()); in getGLSLInputString()
DrsElement.h48 uint32_t getFieldCount() const {return mFieldCount;} in getFieldCount() function
DrsElement.cpp93 if (!ee->getFieldCount() && in create()
117 if (ee->getFieldCount() == count) { in create()
DrsScriptC.cpp279 for (size_t ct2=0; ct2 < e->getFieldCount(); ct2++) { in appendElementBody()
336 if (e->getName() && (e->getFieldCount() > 1)) { in appendTypes()
DrsType.cpp143 for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) { in makeGLComponents()