Searched refs:glAttachShader (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 76 glAttachShader(program, vertexShader); in createProgram() 78 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 76 glAttachShader(program, vertexShader); in createProgram() 78 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 125 GLES20.glAttachShader(program, vertexShader); in createProgram() 127 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/libs/rs/ |
D | rsShaderCache.cpp | 92 glAttachShader(pgm, vtx->getShaderID()); in lookup() 94 glAttachShader(pgm, frag->getShaderID()); in lookup()
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/frameworks/base/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 115 glAttachShader(program, vertexShader); in createProgram() 117 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2_api.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 340 public static native void glAttachShader( in glAttachShader() method in GLES20
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/frameworks/base/opengl/include/GLES2/ |
D | gl2.h | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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/frameworks/base/opengl/libs/ |
D | entries.in | 5 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 165 glAttachShader( in android_glAttachShader__II()
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