/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 53 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated()
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/frameworks/base/opengl/tests/finish/ |
D | finish.cpp | 75 glShadeModel(GL_FLAT); in main()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 284 glShadeModel(GL_FLAT); in android() 420 glShadeModel(GL_FLAT); in movie()
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES10.spec | 90 void glShadeModel ( GLenum mode )
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 845 void glShadeModel( in glShadeModel() method
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/frameworks/base/opengl/tools/glgen/specs/jsr239/ |
D | glspec-1.0 | 90 void glShadeModel ( GLenum mode )
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/frameworks/base/opengl/libs/GLES_CM/ |
D | gl_api.in | 379 void API_ENTRY(glShadeModel)(GLenum mode) { 380 CALL_GL_API(glShadeModel, mode);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 1126 public static native void glShadeModel( in glShadeModel() method in GLES10
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D | GLErrorWrapper.java | 712 public void glShadeModel(int mode) { in glShadeModel() method in GLErrorWrapper 714 mgl.glShadeModel(mode); in glShadeModel()
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D | GLLogWrapper.java | 2345 public void glShadeModel(int mode) { in glShadeModel() method in GLLogWrapper 2350 mgl.glShadeModel(mode); in glShadeModel()
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/frameworks/base/opengl/tests/angeles/include/GLES/ |
D | gl.h | 562 GLAPI void APIENTRY glShadeModel (GLenum mode);
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/frameworks/base/opengl/tests/angeles/ |
D | demo.c | 470 glShadeModel(GL_FLAT); in appInit()
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
D | GLImpl.java | 934 public native void glShadeModel( in glShadeModel() method in GLImpl
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/frameworks/base/opengl/include/GLES/ |
D | gl.h | 721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
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/frameworks/base/opengl/libagl/ |
D | light.cpp | 626 void glShadeModel(GLenum mode) in glShadeModel() function
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/frameworks/base/opengl/libs/ |
D | entries.in | 302 GL_ENTRY(void, glShadeModel, GLenum mode)
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/frameworks/base/services/surfaceflinger/ |
D | SurfaceFlinger.cpp | 244 glShadeModel(GL_FLAT); in readyToRun()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10.cpp | 3003 glShadeModel( in android_glShadeModel__I()
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D | com_google_android_gles_jni_GLImpl.cpp | 3129 glShadeModel( in android_glShadeModel__I()
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