Searched refs:infoLen (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
D | glGetProgramInfoLog.cpp | 7 GLint infoLen = 0; in android_glGetProgramInfoLog() local 10 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 11 if (infoLen) { in android_glGetProgramInfoLog() 12 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 17 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
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D | glGetShaderInfoLog.cpp | 7 GLint infoLen = 0; in android_glGetShaderInfoLog() local 10 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 11 if (infoLen) { in android_glGetShaderInfoLog() 12 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 17 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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/frameworks/base/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 45 GLint infoLen = 0; in loadShader() local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 47 if (infoLen) { in loadShader() 48 char* buf = (char*) malloc(infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 45 GLint infoLen = 0; in loadShader() local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 47 if (infoLen) { in loadShader() 48 char* buf = (char*) malloc(infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/libs/rs/ |
D | rsProgram.cpp | 209 GLint infoLen = 0; in loadShader() local 210 glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 211 if (infoLen) { in loadShader() 212 char* buf = (char*) malloc(infoLen); in loadShader() 214 glGetShaderInfoLog(mShaderID, infoLen, NULL, buf); in loadShader()
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/frameworks/base/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 84 GLint infoLen = 0; in loadShader() local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 86 if (infoLen) { in loadShader() 87 char* buf = (char*) malloc(infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2573 GLint infoLen = 0; in android_glGetProgramInfoLog() local 2576 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 2577 if (infoLen) { in android_glGetProgramInfoLog() 2578 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog() 2583 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog() 2714 GLint infoLen = 0; in android_glGetShaderInfoLog() local 2717 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 2718 if (infoLen) { in android_glGetShaderInfoLog() 2719 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog() 2724 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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