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Searched refs:infoLen (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/opengl/tools/glgen/stubs/gles11/
DglGetProgramInfoLog.cpp7 GLint infoLen = 0; in android_glGetProgramInfoLog() local
10 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog()
11 if (infoLen) { in android_glGetProgramInfoLog()
12 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog()
17 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
DglGetShaderInfoLog.cpp7 GLint infoLen = 0; in android_glGetShaderInfoLog() local
10 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog()
11 if (infoLen) { in android_glGetShaderInfoLog()
12 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog()
17 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp45 GLint infoLen = 0; in loadShader() local
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
47 if (infoLen) { in loadShader()
48 char* buf = (char*) malloc(infoLen); in loadShader()
50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp45 GLint infoLen = 0; in loadShader() local
46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
47 if (infoLen) { in loadShader()
48 char* buf = (char*) malloc(infoLen); in loadShader()
50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
/frameworks/base/libs/rs/
DrsProgram.cpp209 GLint infoLen = 0; in loadShader() local
210 glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
211 if (infoLen) { in loadShader()
212 char* buf = (char*) malloc(infoLen); in loadShader()
214 glGetShaderInfoLog(mShaderID, infoLen, NULL, buf); in loadShader()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp84 GLint infoLen = 0; in loadShader() local
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
86 if (infoLen) { in loadShader()
87 char* buf = (char*) malloc(infoLen); in loadShader()
89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2573 GLint infoLen = 0; in android_glGetProgramInfoLog() local
2576 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog()
2577 if (infoLen) { in android_glGetProgramInfoLog()
2578 char* buf = (char*) malloc(infoLen); in android_glGetProgramInfoLog()
2583 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
2714 GLint infoLen = 0; in android_glGetShaderInfoLog() local
2717 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog()
2718 if (infoLen) { in android_glGetShaderInfoLog()
2719 char* buf = (char*) malloc(infoLen); in android_glGetShaderInfoLog()
2724 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()