Searched refs:mIndexCount (Results 1 – 3 of 3) sorted by relevance
185 int mIndexCount; field in SimpleMesh.TriangleMeshBuilder209 mIndexCount = 0; in TriangleMeshBuilder()303 if ((mIndexCount + 3) >= mIndexData.length) { in addTriangle()308 mIndexData[mIndexCount++] = (short)idx1; in addTriangle()309 mIndexData[mIndexCount++] = (short)idx2; in addTriangle()310 mIndexData[mIndexCount++] = (short)idx3; in addTriangle()345 smb.setIndexType(Element.createIndex(mRS), mIndexCount); in create() local
262 p->mIndexCount = io->loadU32(); in processChunk_Primitive()268 LOGE("processChunk_Primitive count %i, bits %i", p->mIndexCount, bits); in processChunk_Primitive()272 p->mIndicies = new uint16_t[p->mIndexCount]; in processChunk_Primitive()273 for (uint32_t ct = 0; ct < p->mIndexCount; ct++) { in processChunk_Primitive()
58 uint32_t mIndexCount; member