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Searched refs:mIndexCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/graphics/java/android/renderscript/
DSimpleMesh.java185 int mIndexCount; field in SimpleMesh.TriangleMeshBuilder
209 mIndexCount = 0; in TriangleMeshBuilder()
303 if ((mIndexCount + 3) >= mIndexData.length) { in addTriangle()
308 mIndexData[mIndexCount++] = (short)idx1; in addTriangle()
309 mIndexData[mIndexCount++] = (short)idx2; in addTriangle()
310 mIndexData[mIndexCount++] = (short)idx3; in addTriangle()
345 smb.setIndexType(Element.createIndex(mRS), mIndexCount); in create() local
/frameworks/base/libs/rs/
DrsFileA3D.cpp262 p->mIndexCount = io->loadU32(); in processChunk_Primitive()
268 LOGE("processChunk_Primitive count %i, bits %i", p->mIndexCount, bits); in processChunk_Primitive()
272 p->mIndicies = new uint16_t[p->mIndexCount]; in processChunk_Primitive()
273 for (uint32_t ct = 0; ct < p->mIndexCount; ct++) { in processChunk_Primitive()
DrsMesh.h58 uint32_t mIndexCount; member