Searched refs:mVertexTypes (Results 1 – 3 of 3) sorted by relevance
27 Type[] mVertexTypes; field in SimpleMesh49 return Allocation.createTyped(mRS, mVertexTypes[slot]); in createVertexAllocation()58 return mVertexTypes[slot]; in getVertexType()75 Entry[] mVertexTypes; field in SimpleMesh.Builder84 mVertexTypes = new Entry[16]; in Builder()89 if (mVertexTypeCount >= mVertexTypes.length) { in addVertexType()94 mVertexTypes[mVertexTypeCount] = new Entry(); in addVertexType()95 mVertexTypes[mVertexTypeCount].t = t; in addVertexType()101 if (mVertexTypeCount >= mVertexTypes.length) { in addVertexType()106 mVertexTypes[mVertexTypeCount] = new Entry(); in addVertexType()[all …]
33 delete[] mVertexTypes; in ~SimpleMesh()49 renderRange(rsc, 0, mVertexTypes[0]->getDimX()); in render()64 mVertexTypes[ct]->enableGLVertexBuffer2(&va); in renderRange()71 mVertexTypes[ct]->enableGLVertexBuffer(&va); in renderRange()127 sm->mVertexTypes = new ObjectBaseRef<const Type>[vtxCount]; in rsi_SimpleMeshCreate()130 sm->mVertexTypes[ct].set((const Type *)vtx[ct]); in rsi_SimpleMeshCreate()
37 ObjectBaseRef<const Type> *mVertexTypes; variable