Searched refs:precision (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/media/libstagefright/codecs/amrwbenc/inc/ |
D | lag_wind.tab | 24 | Special double precision format. See "math_op.c" |
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PointerLocationView.java | 526 public FasterStringBuilder append(float value, int precision) { 528 for (int i = 0; i < precision; i++) { 535 if (precision != 0) { 539 append((int) (value * scale), precision);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1075 int[] precision, in glGetShaderPrecisionFormat() argument 1085 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2_api.in | 208 …etShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2745 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local 2775 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II() 2781 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II() 2805 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 2808 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2813 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2816 releasePointer(_env, _rangeArray, precision, _exception ? JNI_FALSE : JNI_TRUE); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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/frameworks/base/docs/html/resources/articles/ |
D | gestures.jd | 38 gestures with the same name to increase the precision of the recognition. Every
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/frameworks/base/opengl/include/GLES2/ |
D | gl2.h | 543 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/base/core/java/android/view/ |
D | ViewRoot.java | 3231 int generate(float precision) { in generate() argument 3241 if (absPosition < precision) { in generate()
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/frameworks/base/docs/html/sdk/ |
D | android-2.3-highlights.jd | 249 orientation change with high precision and accuracy. For example, a game
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/frameworks/base/opengl/libs/ |
D | entries.in | 187 …lGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
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