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Searched refs:precision (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/media/libstagefright/codecs/amrwbenc/inc/
Dlag_wind.tab24 | Special double precision format. See "math_op.c" |
/frameworks/base/core/java/com/android/internal/widget/
DPointerLocationView.java526 public FasterStringBuilder append(float value, int precision) {
528 for (int i = 0; i < precision; i++) {
535 if (precision != 0) {
539 append((int) (value * scale), precision);
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1075 int[] precision, in glGetShaderPrecisionFormat() argument
1085 java.nio.IntBuffer precision in glGetShaderPrecisionFormat() argument
/frameworks/base/opengl/libs/GLES2/
Dgl2_api.in208 …etShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
/frameworks/base/opengl/tools/glgen/specs/gles11/
DGLES20.spec71 …etShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2745 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__II_3II_3II() local
2775 precision = precision_base + precisionOffset; in android_glGetShaderPrecisionFormat__II_3II_3II()
2781 (GLint *)precision in android_glGetShaderPrecisionFormat__II_3II_3II()
2805 GLint *precision = (GLint *) 0; in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
2808 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2813 (GLint *)precision in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2816 releasePointer(_env, _rangeArray, precision, _exception ? JNI_FALSE : JNI_TRUE); in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/base/docs/html/resources/articles/
Dgestures.jd38 gestures with the same name to increase the precision of the recognition. Every
/frameworks/base/opengl/include/GLES2/
Dgl2.h543 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/frameworks/base/core/java/android/view/
DViewRoot.java3231 int generate(float precision) { in generate() argument
3241 if (absPosition < precision) { in generate()
/frameworks/base/docs/html/sdk/
Dandroid-2.3-highlights.jd249 orientation change with high precision and accuracy. For example, a game
/frameworks/base/opengl/libs/
Dentries.in187 …lGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)