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Searched refs:vertexShader (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
65 if (!vertexShader) { in createProgram()
76 glAttachShader(program, vertexShader); in createProgram()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
65 if (!vertexShader) { in createProgram()
76 glAttachShader(program, vertexShader); in createProgram()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
114 if (vertexShader == 0) { in createProgram()
125 GLES20.glAttachShader(program, vertexShader); in createProgram()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
104 if (!vertexShader) { in createProgram()
115 glAttachShader(program, vertexShader); in createProgram()