Searched refs:vertexShader (Results 1 – 4 of 4) sorted by relevance
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local65 if (!vertexShader) { in createProgram()76 glAttachShader(program, vertexShader); in createProgram()
113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local114 if (vertexShader == 0) { in createProgram()125 GLES20.glAttachShader(program, vertexShader); in createProgram()
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local104 if (!vertexShader) { in createProgram()115 glAttachShader(program, vertexShader); in createProgram()